Lycamobile? Do they actually provide games? I only know them as a cheap prepaid SIM card provider lol
Maybe soo many people using their data at once? Seems crazy though, likely just people who are trying to load steam store, etc through their phone on data and it doesn’t load, so they blame their data connection wrongly
It amazes me that one person can crash seven of the world’s biggest software distribution centers at once
Average corporate slop vibe coded web services vs weakest two man 7 year in development side project
I’m not really sure what you think is gained by treating the hard work of talented coders as “weak” or “a side project”. Small teams dream of making something like HK. These are hall-of-fame level devs that will be remembered for ages. They deserve more respect than that.
It’s just a meme format to say indie devs are better than corporate studios. Not the best choice for this context, I would have gone with the “who would win” meme: corporate studios with millions of dollars vs two guys with 7 years and some free time.
AAA games could never
It’s probably something mundane like AAA releases come with more preparation for peak traffic.
The only AAA game I could see pulling some traffic again is battlefield 6. And even that one’s a gamble - but so far open beta was surprisingly good.
If the services weren’t preparing for absurd traffic for this game, they were downright negligent.
I mean good for them but hollow night was mid af for me, I don’t get the hype
Except for GOG. Way to go Poland!
Downdetector was bought out by Ookla? When?
About a year ago, we started seeing that “this app is depreciating” warning and sure enough, snatched up. But it does still work for now.
This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
You’re getting downvoted, but this is literally the positive use case for it. I don’t buy new games much, but when I do I “pre-order” the day before so I can download it early and get whatever other incentives there are. Reviewers getting early copies means you can have everything you reasonably need to know to make an informed decision about whether a game is worth buying.
It’s of course true that they can change the game between the early copies and release, but then having it downloaded early also means you can refund it sooner if necessary and get on with your life. Some games rely more on multiplayer or live service, but those are the sorts of games it’s worth waiting for community feedback after release anyway.
Screw off with this bullshit.
this is not at all the reason why pre-orders are a thing
do pre-orders help alleviate this? yes. but it’s certainly not why they exist
here’s an idea: wait a couple hours. or days. games aren’t fruit; they don’t go bad all that fast.
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Fuck preorders
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This isn’t a post complaining that Silksong brought the networks down, it’s people celebrating it, because it’s amazing to see a small studio doing so well and absolutely crushing their launch - not because they had an insane marketing budget, but because the community is just organically so excited for it. And all at a low price that puts big studios to shame.
Exactly. The last time Steam servers shut down (that I can remember) was Cyberpunk’s release, which needed boatloads of marketing help to build the levels of hype it had.
Oh, and Cyberpunk had preorders available, still didn’t stop the servers from tanking.
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This is literally an ad, and not a clever one.
By who, the devs who priced their game at half of what they could have sold it for?
…For what, down detector? Because I get the feeling Silksong kinda achieved saturation at this point.
It implicitly praises Silksong for being popular, but it is also just relevant news for people interested in gaming. Someone who doesn’t know or care about Silksong might still like to know that various store platforms were down recently and why.
Huh, Silksong is out now. Maybe it’s time I played the first Hollow Knight?
Personally I hate it.
Just keep in mind that not everyone likes it and the fanbase likes to suppress criticism.
So buyer beware, and keep an eye on you’re play time. If you’re not enjoying it in the first 2 hours, feel free to return it if you’re playing on Steam, like with any game
I didn’t like it, but my kid LOVED it.
What age are they? (Asking for mine…)
He’s 13. I was surprised. He’s liked Nintendo platformers, but otherwise hasn’t been very interested in metroidvania/platformers really. He didn’t get into Dead Cells at all.
Maybe Dead Cells is too hectic for him? I wonder what your kid would think of the good ol’ Symphony of the Night
Well, the roguelike format is quite different too.
Do you hate it, or just didnt enjoy it?
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Hate it
No, I’m not being hyperbolic. It was a waste of my time that I’d rather have spent on something else
I’d say it’s decent, but the story and damage mechanics are a little worse than 1. I think some patches and a “hk mode” for magic/healing/damage would be nice.
Shit, I got downvoted the other day for calling it overrated. I did get it confused with Silksong, just because it’s been talked about to fucking death on the internet, but even still.
Probably not overrated, you (maybe) just think so because you personally don’t like the games. The amount of people excited for it and loving it justify the hype I think.
I think it’s just that bad metroidvanias are the standard and there arent as many of the good ones as you would think. So the joy of a good one gets pretty hyped. Im not sure its overrated since its a good game and rated at about what that entails just over hyped and concentrated on.
Like rougelites they sorta suffer from being one of the more accessible game types with regards to development time and effort.
I loved the original Hallow Knight but I like platformers like that. I will say though there there has not really been a stand out in the genera as of late which is also contributing to the popularity.
Without spoilers (I’m on the fence whether I’ll buy it and play it), are you able to articulate the reason you didn’t like it very much, if at all?
I’m looking to get a more balanced idea of the game. I watched a streamer I follow play a little bit today, but not much. I’m not sure I got enough of a gist of the game to have an opinion on whether I want to play it.
I’m not usually a platformer kind of person, but I don’t have anything against platformers.
Im not that guy, I only spent about 90 minutes on it so far. The jump physics feel weird, like its too vertical and not horizontal enough (theres probably upgrades that fix this later idk), and I have only identified one area i know I can’t reach yet.
Usually with these games you can see a cracked wall and think “oh im coming back here when I get the bombs” or “I bet I can make that jump with a double jump later” but I’ve only seen one platform i cant get to yet. Maybe im not observant enough, maybe I havent been in the right rooms yet, or maybe its just too slow for me to feel the hooks.
Thank you for your candor.
The little bits I’ve seen of it are almost putting an emphasis on the platformer part of the game. Very vertical, jump from one small platform to another small platform… So what you’ve said tracks.
I’m used to platformers being like… Super Mario world.
I’ve gone back to my 4th play through of Hollow Knight before starting Silksong. There are very few things in the world that will deeply affect your life, so don’t let over hype ruin a good thing…that being said, this is easily one of my top 3 games and I’m not one to replay single player games, yet here I am.
It’s a fun game. People rave about it as if it’s a masterpiece, but it didn’t change my life or anything. Just go in expecting it to have a difficulty curve and some odd design choices.
It’s a platformer. It’s not supposed to change you as a person
Tell that to celeste
I never touched that one. Im older so I have to back off platformers and fighting games.
Seems that celeste has changed peoples lives for the better. Helped them to see through things that are a struggle and not give up.
People probably can be changed by any game since one can speak to different people.
Celeste follows a light story of not giving up, which is probably why is resonates with many.
Yeah I don’t understand these takes.
Did Fortnite or COD “change your life” or are they just popular games.
It Takes Two certainly did. Fallout 76 did because that was how I spent COVID. Hollow Knight was fun.
I’m saying that because of the way people talk about it. Like you said, it’s a platformer. It’s not some grand masterpiece combining art and gameplay and philosophy into an experience like no other, but damn if people don’t put it on a pedestal.
I’m still on Full Morning
Another win for GOG? DRM free and their servers didn’t crash.
Although it is sad to see that people don’t buy enough from GOG for them to crash… I guess people like their DRM.I like GOG. It is a bit painful for a game I will sink 1000+ hours into (I hope, anyway) with randomizers and Archipelago runs, switching between modded/unmodded versions on the steam deck, for instance.
For Hollow Knight and Silksong, I can just save and launch the suite of non DRM files outside of Steam (and I do anyway), so I don’t see what GOG had over Steam for Silksong (other than the store not dying).
That said, any game with DRM I buy from GOG instead
Bought it. Found no easy mode for a dumbass like me. Refunded. Not Team Cherry’s fault. Looked like a great game, but unfortunately not for me. :(
I really wished they added some easy mode, but it’s their decision.
If you ever feel like giving it (or any other soulslike) another shot, I’d recommend putting less pressure on “beating” it or how much you’re “failing”. The joy of these games is the process, not (exclusively) the result - learning the sequences, the rhythms, and steadily getting better. That’s what these games are all about. If you’re just rushing to beat everything as fast as possible, you’re missing out.
I tried playing Hollow Knight. But I couldn’t even beat Mother Gruz, despite trying more than a few times. I gave up in the end. I understand that the problem lies with me. But, I really wanted to experience the world.
What is the point of process, if it inevitably leads to frustration?
I can sympathize with that. I’ve put down my fair share of games when it just gets too frustrating, even games I was otherwise enjoying. I think a lot of people come at soulslikes with the wrong approach, hence the comment, but for some it just won’t click. Unfortunately not all games are for all people. We all have games like that.
do you play every game in easy mode? No judging you, just curious. I do not play every game in hardest difficulty, but I do play above normal difficulty
Yes. I don’t deal with frustration all that well. I want to experience the world and story, more than trying to master the gameplay.
Honestly I understand. People watch movies too, and that’s very easy mode.
But yeah, you’ll probably want to stay away from anything labeled “soulslike” then. I haven’t played Hollow Knight, but these games are typically about perfecting your skill and tactics by dying repeatedly
your skill and tactics by dying repeatedly
Personally, this is more generous than I’d call it
I have trouble finding time to game these days. Easy modes let me experience the games more quickly. It’s not always the “best” way to experience a game, but I don’t have more than 1 or 2 hours a week on average to play games these days.
Im old. I play easy. I just have little time with work, family, etc. To spend yet more time gaming. I enjoy the story and get to experience it quicker than I otherwise would.
“Easy mode” aka “game journalist mode”
And here we have the "git gud’ sycophant. Go crawl back into whatever hole you came from
And here we have the "git gud’ sycophant.
It wasn’t really that, it was an 8 year old callback. I guess I forgot how old it was and that people had forgotten about the whole Cuphead kerfuffle (Dean Takahashi).
“Easy mode” aka “I have a full-time job and a family to take care of, I’d like to make some progress in this game with the small amount of free time I have”. Not everyone has the time to sit down for a couple hours to grind out mechanics.
Use your kids to grind rosaries and you’ll be done in a week.
It was a callback to how one game journalist complained about the difficulty of Cuphead making it hard for him to review. Source1, Source2.
Not all games are catered to everyone. The fun of this game like many other hard games is dedicating the time to master them.
For instance I still suck at Rocket League even though I’ve played it on and off for a decade.It’s ok. Everyone sucks at rocket league.
I’ve come to accept that. Also, I’m not getting any younger.
I used to be ok at arena shooters and FPS+Z games (like Tribes) because of the movement, but that was M+K (I learned to use a controller just for Rocket League). It really feels like my brain is just too set in it ways to git gud. That’s the other sad thing about getting older, besides the lack of time.I’ll let you know I’m passable at rocket league, after a decade playing it, thank you very much.
Passing? What’s that?
*3 people (used to be 4). Not that that’s less impressive. It’s just worth it to be accurate.
Isnt one of them exclusively doing art?
Are you suggesting that’s not part of game development?
Isnt that part of making a game, not of developing a game?
Disregard the down votes and comments. Your question is an honest one from anyone who hasn’t read gaming news or is a techy.
I’m not sure why everyone responding feels the need to, you know, not just answer your question.
In most programs, games or otherwise, there are “programmers”, often called “developers” that write code. But the overall “development” of said program is done by the whole team. So making and developing mean the same thing here.
My instance doesnt show downvotes
Thanks for the explanation!
Wtf is the difference between making and developing a game???
It wouldnt be the strangest thing the english language does
Technically developing a game is the process of iterating slowly over time into a cohesive product.
Making a game is the the construction of already known pieces.
Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly.
Long story short:
Developing sounds more artsy.
Of course cookie cutter companies know that and use it for there own purpose so I guess there’s no difference.
Game development as a term usually includes all the technical and creative work that goes into it, not just the actual writing code part or R&D.
Isn’t that part of being a jackass online, not using your brain?
No.
Didn’t you hear? Artists have been obsoleted by AI, so we don’t have to treat them as humans anymore.
From what I hear, that applies equally to coders.
This is prove that direct downloads are ancient deprecated methods of delivery. P2P your releases.
Downloading it was actually no problem, paying was.
🤣😂🤣😂🤣😂🙇♀️🙇♀️🙇♀️
thanks
Publishers would still have to distribute authentication keys directly, no? That would cause the same problem here since the storefront is only dealing with the transaction side of things. Downloading is a separate server (I would assume).
Technically, they only need 177(countries w/internet) 3(triangulation) × (≈531) superseeders to kickstart the main files, and deliver decryption keys between the 3 triangulators.
Yep, I’m STILL waiting for Steam to start working again. Been refreshing the pages for almost 3 hours, and have gotten as far as the payment screen!
Bought it no problom on gog, been playing for 2 hours now. Also, drm free.
Yeah but no regional pricing. Some places get it for as low as $8 so it’s a significant difference when you’re buying on Steam.
Same price as steam for me so it does have regional pricing, but maybe not in every country
Esit: downvoted for being right, guess there are some GOG haters around














