• DaddleDew@lemmy.world
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    3 months ago

    With 20/20 hindsight it was obviously a good idea.

    But at the time of making the decision, it was an unbelievably risky plan and the odds were stacked against it. As a matter of fact, for every successful 2D platformer made with care and love that gets released and becomes successful, there are dozens that fail miserably and that you will never hear of.

    Yes, believing in yourself and taking risks makes success possible, but remember that it does not guarantee it.

    • chunes@lemmy.world
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      3 months ago

      People forget that Hollow Knight didn’t do very well at first, also. It took an excruciatingly long time for it to pick up steam.

    • Buddahriffic@lemmy.world
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      3 months ago

      Depends on their financial position overall. If you live below your means and save up, especially in a professional position, you can offset expenses with passive investment income. Retirement is really just getting to the point where passive income and using up savings can last you until you expect to die.

      If you have passive income that covers your bills, then the main difference between working and not working (or doing work without guaranteed income) is that you’re not getting ahead as quickly anymore. You’re not necessarily even falling behind, though even that state could be maintained for a while depending on how much you have saved and what kind of credit you have access to.

      But yeah, if you’re living paycheck to paycheck, this isn’t an option, you’ll have to do the work around your other job.

    • Fredselfish@lemmy.world
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      3 months ago

      If take no risk then you guarantee to fail. You just got to take those risks. And if it fails, don’t give up. Just get up dust yourself off and try again. Just at different approach.

      • Strider@lemmy.world
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        3 months ago

        And the other way around, too. With the best conditions, you also need luck. (while still fully agreeing)

      • Duamerthrax@lemmy.world
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        3 months ago

        Luck and a good review from a relevant reviewer. The devs of Nightmare Reaper credit Civvie11’s reviews of their game to the multifold increase of sales after they sent him a redeem code. And that’s not the only game that he’s helped out.

    • Azzu@lemmy.dbzer0.com
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      3 months ago

      This comment sounds like it’s discouraging these kind of risks. But I feel like you should almost always take them, because otherwise your life is just hollow.

      • eyes@lemmy.world
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        3 months ago

        I think you’ve got to work out what your appetite for risk is. It’s important to do take risks sometimes even if they scare you to move your life forward but also sometimes don’t. I’ve seen a bunch of people really fuck their lives up because they just kept rolling the dice.

        • Azzu@lemmy.dbzer0.com
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          3 months ago

          But what is “fucking your life up”? What is the end goal of life that you have to achieve, else you failed your life?

          • eyes@lemmy.world
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            3 months ago

            When I say fucking up I mean things like spending all their savings and maxing out their credit chasing a dream. It could have all worked out for them if things had gone different, but it didn’t. As a result they’re a lot less happy, don’t have housing security and spend a lot more of their life fighting to stay afloat - their life is worse by almost every measurable metric. It’s not about failing life, but it is about minimizing your suffering.

          • lad@programming.dev
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            3 months ago

            Despite this being a question for everyone to answer on their own, continuously failing risky bets and losing everything to it does not look like it will be a popular answer

            • Azzu@lemmy.dbzer0.com
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              3 months ago

              But why would you even care about popularity? Right wing movements are also popular right now. I don’t think popularity is any important measure at all to determine if something is right/wrong/good/bad

              • lad@programming.dev
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                3 months ago

                Not popular = nobody wants that, not because others don’t want that, it’s because what each will not choose on their own

                Of course, your mileage may vary

          • Lileath@lemmy.blahaj.zone
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            3 months ago

            One of my goals in life is to not become impoverished due to bad financial decisions, and think of how many people quit their jobs to try to make a successful game just for their plan to not work out and them then trying to somehow get their lives back in order so they won’t become homeless.

      • BigFig@lemmy.world
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        3 months ago

        Mummy, why can’t we have dinner today?

        I’m sorry honey but you have to understand that daddy took a risk otherwise he would feel hollow! Sure we’re broke now because he quit his job to do a thing and it didn’t take off, and your little brother Timmy had to go live with Gramma or else he’d starve, but think of how daddy feels now! Not hollow!

    • SkunkWorkz@lemmy.world
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      3 months ago

      Yeah but the vast majority of those failed games look bad and are mediocre gameplay wise. Even if they are a true passion project. They don’t come close to the quality of games like Hollow Knight, Dead Cells, Rogue Legacy, Inside or even Pizza Tower. Most sidescrollers (including metroidvanias, rogue likes and souls likes) released on Steam are of low quality because it’s very easy to make a basic game in that genre.

      Yes the genre is risky but if you make a very good looking game that stands out with top notch gameplay you increase the odds of success significantly.

      Budding indie devs need to realize whether they can make such a game. If not they need to find another genre that is less crowded or a genre with a very high demand, like the horror / liminal space genre those games have a much higher success rate compared to the average platformer.

    • threeonefour@piefed.ca
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      3 months ago

      My friend quit his job and has been making indie games since 2015. It’s been 20 10 years and he’s made like $40,000 total in the time with all his games combined. His wife pays all the bills. Every time he releases a new game he tells everyone this is the one that’ll make him a million bucks. He points to games like Hollowknight, Stardew Valley, Undertale etc as proof.

  • PKscope@lemmy.world
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    3 months ago

    It’s been my experience that dedicated places for fans of certain games or franchises to congregate always devolve into a never-ending cycle of “Everything is wrong and this game is terrible. I have 3000 hours in it.”.

    No one hates a game like the most dedicated fans do. For instance, I put a significant amount of time into the Forza franchise over the years. The Forza community (both the subreddit and the official Forza forums) might be one of the worst I’ve ever experienced. No one is ever happy with or about anything.

    Basically, if you really like something, avoid the fan communities at all costs. You’ll end up finding out about things that are supposedly “game ruining” that you never even knew or cared about and then you won’t be able to un-see it.

    • LwL@lemmy.world
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      3 months ago

      Not really. It should be obvious that not every indie game will be super successful. This is just proof that some random reddit comments saying a game looks boring from an early trailer don’t mean shit, because basically everything will have those.

        • Wolf@lemmy.today
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          3 months ago

          Well it’s kind of proof that the opinions of haters don’t meant shit. If both good/successful games and bad/unsuccessful games have them and they don’t affect the outcome at all, they have no value.

    • iegod@lemmy.zip
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      3 months ago

      Might as well give up before even trying! Wtf is this defeatist attitude.

      • Echo Dot@feddit.uk
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        3 months ago

        Oh come on. It’s a perfectly valid point. For everyone who has a successful game there are probably thousands of people who don’t. It does no one any good at all to suggest that all you have to do is believe in yourself. You also have to make a good product, and generally just be lucky.

        Plenty of people rightfully don’t go into video game development because they cannot afford to not earn their money back, if you are lucky enough to be able to risk it, then absolutely go for it, but if you were living paycheck to paycheck it unfortunately isn’t a reasonable ambition.

        • iegod@lemmy.zip
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          3 months ago

          Not every game will be successful, on this we fully agree. But for every successful product there will be effort that needs to be expended. There will be struggles and failures along the way and criticisms will abound. The point that I take from the post is that it’s not worth giving into the negativity and let that detract from your efforts. “Don’t take the negativity too seriously” is a perfectly valid message, against which the “survivorship bias” criticism is poorly levied.

          The takeaway here isn’t and shouldn’t be quit your job and pursue your dreams in all scenarios.

    • parip@lemmy.cif.su
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      3 months ago

      No it’s not.

      The only way to get better at things is to do them. While losers were playing video games to get their instant gratification, this winner was working towards a skill that they could use and build for the rest of their life.

      Out of everyone criticizing him, I’d wager less than 10% have any knowledge at all of game development. They will never get that knowledge because they’re losers who are afraid to learn. Learning means admitting you don’t know and coming to terms with all the time you’ve wasted on bullshit.

      I miss the days when gaming wasn’t cool.

      • Echo Dot@feddit.uk
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        3 months ago

        While losers were playing video games to get their instant gratification, this winner was working towards a skill that they could use and build for the rest of their life.

        Okay, let’s not start throwing around unnecessary insults. Calling people “losers” because they play video games is just insulting your own customer base. I don’t know anyone who develops games but doesn’t play them. Let’s not tar everyone with the same brush.

          • Echo Dot@feddit.uk
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            3 months ago

            Literally the quoted text is calling out gamers, as a group. That is in a fundamentally unhelpful direction to take things in.

            • KeenFlame@feddit.nu
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              3 months ago

              You are talking offense to something way off course to interpret what they are saying like that is begging to just lay bare your emotional wound from gaming your young adulthood away brother it’s just not about you. Their message literally applies to this very well, you can make a change whenever. Nobody that games healthy will react like that, they are aware of both the good and bad, of which wasting is definitely a thing…

  • Alloi@lemmy.world
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    3 months ago

    reddit specifically has also become a cesspool of hateful, miserable, morons.

  • Nils@piefed.ca
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    3 months ago

    I remember the first comment I got on online was “you suck”. But it was soon drowned by encouragement words and constructive feedback.


    About Hollow Knight, by the time this got posted on reddit, the game was already funded through kickstarter - https://www.kickstarter.com/projects/11662585/hollow-knight

    What this image does not show is the amount of support this post received, more than 20k upvotes and plenty of endearing messages on reddit only.

    u/YoDudeguy Nov 20 '15
    Damn, that looks amazing! Thanks for bringing it to our attention. Will buy.

    u/Eliza_Douchecanoe Nov 20 '15
    I like the dark feel of it, but with light-hearted game play and sound effects. Good shit.

    If I sort by votes, I had to scroll a bit to get to that 756 votes message.

    It is important to filter and properly process the messages you receive. There are some mean and unnecessary messages on that image (and on the reddit thread), but they do not show the full picture and at that time could easily be ignored.

    • AnarchistArtificer@slrpnk.net
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      3 months ago

      I agree. It can be easy to feel disheartened by a shitty comment (or many), and sometimes the bad outnumbers the good. However, it is useful to try to mentally filter out the mass of negativity because many of those are quick, lazy comments that say more about the commenter than the topic at hand.

      Even though the sample of comments that you include in your comment are all short comments, I’d be inclined to view those with more weight, because it’s just a part of reality that it’s far easier to be negative and harmful than to be sincere and enthusiastic. There’s more effort and care into those short comments than someone just being negative

  • fading_person@lemmy.zip
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    3 months ago

    The internet really tends to be cruel. I used to open up about myself in some online spaces, but it only made me feel worse. Now I only talk about non personal stuff

  • Rooty@lemmy.world
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    3 months ago

    Shitting on hard work and effort of indie devs and then wondering why the gaming ladscape is filled with souless corporate slop.

    • pulsewidth@lemmy.world
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      3 months ago

      Yep, same day they’ll complain about Ubisoft and then pre-order the next Assassin’s Creed

      • Tyrq@lemmy.dbzer0.com
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        3 months ago

        Careful now, wouldn’t want to rock the boat, how else will I seek validation

      • parip@lemmy.cif.su
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        Not really. Anyone who feels “bullied” by voting should get out of the kitchen.

        I’m noticing most people on the internet legitimately can’t take criticism because they’ve been living in bubbles their entire lives.

    • parip@lemmy.cif.su
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      I mean, part of the reason why the gaming industry sucks is because indie devs helped prove how low people’s standards are.

      I noticed my enjoyment of gaming shot up 1,000-fold once I stopped caring about indie trash again and instead focused on games that appealed to me as a kid, before I was exposed to the low standards of the PC crowd.

        • parip@lemmy.cif.su
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          Hey man, you might be new to the internet, but I was around when indie games were taking off.

          Fez, slenderman, and even journey all served to show what people were willing to accept. They were all considerably lower quality, cheaper, and easier to make than AAA games.

          Hollow Knight is just the latest entry into that category.

          Try playing some older AAA games to see how much effort was put into them vs. what you’ve been conditioned to accept now. There’s a world of difference between Castlevania: Symphony of the Night and Hollow Knight.

          You just don’t see it because you’ve never played those older games because you’re new to the world and part of the consumer bandwagon.

          • Wolf@lemmy.today
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            3 months ago

            Hey man, you might have been around a while- a lot of us have- that clearly doesn’t make you an expert.

            They were all considerably lower quality, cheaper, and easier to make than AAA games.

            You are confusing ‘production value’ with ‘quality’. Being ‘easier to make’ (if that were true) and costing less to produce are both objectively good things, the only way that someone could remotely think they were bad is if they confuse ‘production value’ with ‘quality’.

            In 1992 a crime film was released called “White Sands” having a budget of $22 Million. That same year an indie film was released called “Reservoir Dogs” with a budget of $1.2 – 3 million. White Sands had great production values and 11 times more budget than Reservoir Dogs had.

            Both films had very good actors, but ironically the Tarantino film was the one that didn’t star Samuel L. Jackson. The ‘production value’ of Dogs is quite low. There are only a handful of locations and the majority of the film is shot in 1 room of 1 warehouse.

            Reservoir Dogs is to this day hailed as one of the best films of the genre and a ‘masterpiece’ and White Sands is… I’ve honestly never even heard anyone mention it even once in the last 33 years and had no idea it even existed before googling ‘Crime films from 1992’.

            See also “Monty Python and the Holy Grail”, “Halloween”, “Trainspotting”, “The Evil Dead”, “Night of the Living Dead”, “Memento”…etc

            Having a huge budget and high production values clearly don’t make a film good or lack thereof a film bad- same goes for video games.

            There are plenty of “AAA” games that were turds you’ve just forgotten about them. And there are still plenty of AAA games being released so saying that we’ve " been conditioned to accept (indie games) now." is just wrong. People don’t play indie games because they’ve been ‘conditioned to accept’ them, they play them because they are fun.

          • Coriza@lemmy.world
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            3 months ago

            Is that a parody? Castlevania: Symphony of the Night famously have a god awful menu screen that was literally a placeholder and they forgot or didn’t have time to change it. Not that it is a bad game, I point it out to say that even back them AAA not always is the Pinnacle or effort and polish, and how can they be, they are subject of so many constraints, like release date to fall into marketing strategies and such, specifically with physical media production. So if a game was to be released for the Christmas shopping season it would not be postponed because a lack of a menu design.

            I too was there 3000 years ago and there was a lot of shit AAA games even back them. For one there was a lot of bad habits from the arcade time that made a lot of gameplay suboptimal. I think that it is just survivorship bias because the 90% not great is forgotten with time and we only remember the great games.

            But all of that is beside the point, how can you put Fez and Slenderman in the same group? Fez is a great game, there is no lower quality in any aspect of it. In fact in modern games I see more experimentation and innovation in Indie titles and almost none in AAA because they are so expensive they have to always play it safe (same shit happening with the film industry by the way).

            • redhorsejacket@lemmy.world
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              3 months ago

              Suggesting Symphony of the Night is well-known because of a goofy menu screen is almost comically missing the forest for the trees.

              • Coriza@lemmy.world
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                3 months ago

                Ok, I reread my comment, sorry, it is my bad, English is not my first language and I should have proof read it. I will edit my original comment.

                What I meant was that The menu in Symphony of the Night is famously bad, not that the game is known for or only because of its bad menu.

  • RedFrank24@lemmy.world
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    3 months ago

    I get the feeling a lot of gamedev communities are full of people who haven’t built anything anyone wants to buy, and so get super bitter towards anyone wanting to try, or anyone who manages to make something that actually picks up steam and becomes successful.

    They’re the sorts of people that will go “X Game is objectively bad!” and then shill their own game which is also bad.

    The same happens in art and animation communities, where something will become popular and people will disguise their feeling of “Why can’t I get that?!” with “pfft, it’s objectively bad!”.

    • Jankatarch@lemmy.world
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      3 months ago

      Also with gamedev there is the additional “I have this great idea but I don’t know how to code” community too.

    • janonymous@lemmy.world
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      I get the feeling a lot of [reddit] gamedev communities are full of people who haven’t built anything

      FTFY

    • Wolf@lemmy.today
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      I am sure you are right, but r/gaming is a general gaming board. It’s not really focused on game creation/development.

    • Zwrt@lemmy.sdf.org
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      Speaking as someone who knows a little about game development from formal education in the matter

      99% of people on the internet critizing game development have not the faintest idea what they are talking about.

      A quick, translation guide (joke):

      “I understand that might not be easy but” - would be super easy but there is a list of good reasons why we shouldn’t

      “Seems like it would be easy too…” - its a pointlessly impossible endeavour to spend any time on this.

    • Deceptichum@quokk.au
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      Most Indie gamedev communities are super supportive of each other, or at least that’s been my experience from TIGSource to Itch.io days.

  • DearOldGrandma@lemmy.world
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    3 months ago

    I see this behavior everywhere on the internet, and I truly believe people become like this the more chronically online they are - whether they realize it or not.

    • pelespirit@sh.itjust.works
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      3 months ago

      The paid trolls want people to feel defeatist and tired, that’s the point.

      This is from 2015 and it’s the most bang for your buck warfare:

      Once we isolate key people, we look for people we know are in their upstream – people that they read posts from, but who themselves are less influential. (This uses the same social media graph built before.) We then either start flame wars with bots to derail the conversations that are influencing influential people (think nonsense reddit posts about conspiracies that sound like Markov chains of nonsense other people have said), or else send off specific tasks for sockpuppets (changing this wording of an idea here; cause an ideological split there; etc).

      The goal is to keep opinions we don’t want fragmented and from coalescing in to a single voice for long enough that the memes we do want can, at which points they’ve gotten a head start on going viral and tend to capture a larger-than-otherwise share of media attention.

      (All of the stuff above is basically the “standard” for online PR (usually farmed out to an LLC with a generic name working for the marketing firm contracted by the big firm; deniability is a word frequently said), once you’re above a certain size.)

      https://archive.is/PoUMo

      • parip@lemmy.cif.su
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        The goal is to keep opinions we don’t want fragmented and from coalescing in to a single voice for long enough that the memes we do want can, at which points they’ve gotten a head start on going viral and tend to capture a larger-than-otherwise share of media attention.

        Interesting. There’s definitely a concerted effort to censor information on the internet.

        I don’t think it’s just Russians. I also believe a lot of useful idiots are perpetuating censorship because it’s expected of them.

        • pelespirit@sh.itjust.works
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          3 months ago

          Censoring misinformation and russian propaganda from taking over is okay. Information warfare is brutal and the russians have been winning in way too many places lately. Same with the nazis/white nationalists. They should be shut down. There’s a reason Germany has laws against being pro-nazi.

      • hector@lemmy.today
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        3 months ago

        Do you have any other journalism or leaks from these influence operations?

        • pelespirit@sh.itjust.works
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          I’m pretty sure there are court cases against these companies that hired them, there are also more interviews of Russians on video saying this stuff. You should look into that.

          I would recommend looking at the years 2016 through 2019 , plus Facebook, Cambridge Analytica, and other companies like that. Europe recently talked about going after a company doing this stuff.

          Here’s a good portion of my bookmark vault: https://sh.itjust.works/post/33277983

          • hector@lemmy.today
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            What pisses me off is a lot of times these influence agents are not hard to spot but if they are with a powerful group they get a pass, and if you argue with them they will manipulate the rules or have your name sent to social media and they will ban you or violate you I should say for unrelated reasons. Especially about a certain country connected to our foreign policy but not just that and it’s going to get worse.

            Not only do they allow fake accounts to violate their own rules and manipulate us, but they dishonestly violate people that have not broken rules at the behest of those powerful interests. The government and billionaires have their hooks well into social media, it is doomed, and there is no way to achieve anything big through it with it being fucked as so.

          • parip@lemmy.cif.su
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            My heart goes out to everyone that was censored by a dogpile of reports.

            Moderators can go fuck themselves, and moderation shouldn’t be taken seriously at all.

            They only have themselves and their abuse to blame.

            • pelespirit@sh.itjust.works
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              3 months ago

              So, are you saying that the russians that are spreading propaganda shouldn’t be downvoted? I’m having a hard time parsing what you’re trying to say. Your comment history has a light trolling vibe to it.

    • tiramichu@sh.itjust.works
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      3 months ago

      I think it comes down at least in part to a manifestation of self-awareness of one’s own lack of accomplishments, or to put that another way, jealousy.

      When a single individual spends a lot of time and effort making something amazing, there are two ways to respond. You can either appreciate and congratulate their efforts, or you can shit all over it.

      In many ways, being critical and dismissive is a lot easier on one’s own psyche, especially if you are a person who is secretly disappointed and depressed in yourself for not achieving anything. It’s a defence mechanism to reassure yourself that spending all that time was wasted pointless effort - that even if you spent that time, it would be equally wasted too.

      Accepting that someone else actually set out and did something cool all by themselves, with no luck required, just willingness and effort, is accepting that YOU could have done that too, if you tried. You could have been that person. But you weren’t.

      It’s a lot “safer” to be hostile.

  • Psaldorn@lemmy.world
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    3 months ago

    As someone who quit his job to create a video game this makes me feel good.

    I will probably fail, but that’s a future feeling.

      • Psaldorn@lemmy.world
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        3 months ago

        I wish it were pluggable, I tried to get a gov grant for gamedev so started on a quick vertical slice but they said no because it’s solo dev. So I’ve been focussed on mechanics and the vertical slice is all out of date.

        No promo material yet.

        There is a mastodon but I only show visual stuff, not had much recently. Probably do more harm than good but…

        https://mastodon.gamedev.place/@zataxia

        • Kilgore Trout@feddit.it
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          3 months ago

          Why would you do harm?
          I am not much into zombie apocalypses, but you seem to have given a twist on community-building, and it’s in pixel art! Do not give it up.

          • Psaldorn@lemmy.world
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            3 months ago

            Thanks.

            Just that it’s a bit unprofessional and scrappy and prototypical. Can put some people off.

    • chilicheeselies@lemmy.world
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      3 months ago

      The mistake i made was biting off more than i could chew. If i could do it over again i would make simpler games to understand end to end

      • Psaldorn@lemmy.world
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        3 months ago

        I’ve been doing that in the background for a few years now (checks notes… 15 years)

        Background is software so I have a jumpstart on that.

        I THOUGHT my project was relatively limited scope. But I must’ve been zoomed out in my brain because… damn. It ain’t.

        Might be my only chance after I got a bit of funding, so just need to steamroll it, get something out there. Fingers crossed!

        Did you get to release in some form?

        • AdrianTheFrog@lemmy.world
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          3 months ago

          “we do these things not because they’re easy, but because we thought they would be easy”

        • chilicheeselies@lemmy.world
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          3 months ago

          I got caught up on specific features that would take me 4 months to implement. Like i was going to make a city builder and came up with a way to make dynamic realsitic roads with no compromises. Worked flawlessly, but thats not a game and i am one guy. Thats jusy one example, but the gist of it is i wasted too much time on single things and not just saying “make a simple clone of something start to finish”.

          • Psaldorn@lemmy.world
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            3 months ago

            Ah, yeah a lot of my past projects went that way. Just spent 2 months getting a ping pong shader system to work so you can have map level fog of war with a vision cone. Easy for a computer shader but mobile doesn’t have good support apparently.

            Road system is an achievement though, might be able to spin just that and a little more into a little game, like mini metro etc?

            Some days I’m amazed how much I can get done but it’s cancelled out by things that I thought would be quick and take weeks!

    • Allero@lemmy.today
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      3 months ago

      Make sure to share with us once it’s out!

      Also, a Dev blog linked here somewhere could help you stay on track and attract your audience prior to the release!

    • Scrubbles@poptalk.scrubbles.tech
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      3 months ago

      The general gaming community wants to sink money into MMOs and play call of duty slop. The majority is fine with subscriptions and battle passes. They use terms like bullet sponging. You’ll never ever make them happy.

      However, there are the minoritiew, the fans that just want good well thought out games, that don’t need every mechanic, that are slightly addicting and just fun to play. The ones who think like you, focus on them.

      I frequently go back to satisfactory and factorio. Factorio started as a small thing that they wanted to build, was crowd funded by people who wanted it, and big studios ignored because “the majority of gamers would never enjoy this”. Try didn’t care, they didn’t want the majority audience, and by focusing on what they cared about they literally created the factory building genre. Their drive them spawned my favorite game satisfactory, another game that the industry didn’t really believe in, and now it sits towards the top of the charts. Ignore the haters, ignore the majority. Focus on what you want to build.

          • Psaldorn@lemmy.world
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            3 months ago

            I don’t have any promo stuff ready yet but it’s a top down, raid based looter.

            Post zombie outbreak, trying to start a new safe community in a disused airbase. You go on raids to nearby city/village/etc to get stuff you need, find new survivors and so on.

            It’s primarily for mobile to scratch the Tarkov itch while on the bus, but I’ll also put it on steam.

            Edit; more info will follow at https://mastodon.gamedev.place/@zataxia but it’s a bit sparse atm

              • Psaldorn@lemmy.world
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                3 months ago

                There is this third layer in my “phase 2” plan where you can set up defences in outpost regions and get an income from them if you can defend them, and the higher the local area threat the more often it needs defence, so it encourages you to be quiet in the associated raid map, more noise means it draws them in and threat level increases for next raid, strategy layer also gives you ways to get around it a little, like sending a team into the forest and letting off some fireworks, or destroying things in the raid itself that are causing them to gather.

                Trying to keep the scope creep… if not contained, then sliced off into phases. Paying rent will start to become an issue if I don’t get a v1 out the door on time 😔

    • petrol_sniff_king@lemmy.blahaj.zone
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      3 months ago

      If you’re making something you like, you can’t really fail. :) That’s the only way to be an artist in the face of criticism.

      I love looking at my old work.

  • Miles O'Brien@startrek.website
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    3 months ago

    I don’t enjoy side-scrollers.

    But I DO enjoy supporting people in the things they create.

    Who cares if it’s not my cuppa. Who cares if there’s 10,000 similar things out there? And who cares if it doesn’t land on any “TOP TEN” lists?

    Is hollow knight my thing? Nope.

    But it’s rad as hell.

  • Kilgore Trout@feddit.it
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    3 months ago

    Do not consider online judgements at all.
    Do your thing. Pursue your passions. Do it.

    • bbb@sh.itjust.works
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      3 months ago

      I’ve found online feedback useful. You just have to be careful about where you get it and take it with a grain of salt. A very large one.

      • JackbyDev@programming.dev
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        3 months ago

        If someone is being mean and negative it’s fine to ignore. If someone is giving constructive feedback that’s negative it’s more worthwhile

      • ricecake@sh.itjust.works
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        3 months ago

        If someone gives you tips, advice, or constructive feedback: there’s a good chance they’re worth listening to.

        Hostile, critical with no other feedback : almost certainly garbage.

        The first comment in the image, to my mind, wasn’t actually bad. It didn’t tell them not to do something and it wasn’t critical. It just said they the category was very saturated and they should temper their expectations.

        And, you’re also entirely correct that you should take even the feedback worth listening to with a grain of salt, or maybe a shaker. :) There’s a thousand and one ways to do anything, and it can be difficult to convey the difference between “this is how I would do it” and “this is how you should do it”.
        (Doing software code reviews is a skill that can help teach the difference, and not everyone learns it)

      • parip@lemmy.cif.su
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        I’ve noticed a lot of people who give advice online can’t think for themselves and therefore cannot tolerate anyone doing anything differently from them.

        Once I recognized that such an idiot exists and is prevalent on online forums, it became very easy to write them off whenever I see them.

        The average internet user is about as smart as the average person these days. We need to dig in order to find intelligence; it’s not the norm.

        • Kilgore Trout@feddit.it
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          3 months ago

          people who give advice online cannot tolerate anyone doing anything differently from them

          Realising this is the key to understand that if you even try to do things differently, you will face people who need to tell you that you are wrong. But you should keep doing what you are doing exactly because you are doing it differently.