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BloodBrandy@ttrpg.network to RPGMemes @ttrpg.networkEnglish · 4 months ago

There's a fine line between genius and stupidity when it comes to problem solving

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There's a fine line between genius and stupidity when it comes to problem solving

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BloodBrandy@ttrpg.network to RPGMemes @ttrpg.networkEnglish · 4 months ago
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  • juliebean@lemmy.zip
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    4 months ago

    i mean, if i was the referee, and they weren’t in that architecturally precarious situation, i’d think that’s a mighty fine solution to the puzzle, actually.

    • dfyx@lemmy.helios42.de
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      4 months ago

      No, no, TTRPGs are all about solving the DM’s convoluted logic and linguistics puzzles that don’t make sense inside the world and have exactly one solution. Not about creative problem solving /s

  • Björn@swg-empire.de
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    4 months ago

    I bet nobody has tried to just open the door.

    • BloodBrandy@ttrpg.networkOP
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      4 months ago

      It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

      • Björn@swg-empire.de
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        4 months ago

        No lock, no handle, how does it open?

        • BloodBrandy@ttrpg.networkOP
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          4 months ago

          So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue’s cloak, we did the puzzle and the door opened itself

      • JackbyDev@programming.dev
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        4 months ago

        Look, I get it, it’s embarrassing to try and pull a push door. It doesn’t mean it’s witchcraft. Just try pushing!

    • Zorsith@lemmy.blahaj.zone
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      4 months ago

      Or just knock. Not the spell, literally knock on the door.

  • cryptiod137@lemmy.world
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    4 months ago

    The secure perimeter fallacy strikes again

  • orenj@lemmy.sdf.org
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    4 months ago

    The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.

  • Demdaru@lemmy.world
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    4 months ago

    Aren’t stalactites made of soft material?

    Just pickaxe your way beside the door. Heck, an axe may work if you don’t mind destroying it in the process.

    If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it.

    There’s so many ways to be a menace to DM xD

    • BloodBrandy@ttrpg.networkOP
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      4 months ago

      We don’t exactly have a lot of time for that though because a war is on

  • otter@lemmy.dbzer0.com
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    4 months ago

    How the fuck are they “in” a stalactite?

    • NoneOfUrBusiness@fedia.io
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      4 months ago

      I mean, it says “giant” right before it.

      • CheesyFox@lemmy.sdf.org
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        4 months ago

        where do they serve hollow stalactites, i wonder🤔

        • NoneOfUrBusiness@fedia.io
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          4 months ago

          Nowhere, you gotta DIY them. Just like houses and, you know, civilization in general.

          • CheesyFox@lemmy.sdf.org
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            4 months ago

            aw shoot :(

        • otter@lemmy.dbzer0.com
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          4 months ago

          Best guess? Directly above hollow stalagmites. 🤷🏼‍♂️

          • CheesyFox@lemmy.sdf.org
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            4 months ago

            credible enough

    • makeshiftreaper@lemmy.world
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      4 months ago

  • Susaga@sh.itjust.works
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    4 months ago

    Here is a good visual representation of this.

  • Xanthrax@lemmy.world
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    4 months ago

    The worst one would be a petrified tree. They’re a massive cylinder that looks like the roof of the cave, and then it falls loose and smashes you.

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