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OneCardboardBox@lemmy.sdf.orgM to Lemmy's unofficial OpenMW community@lemmy.sdf.orgEnglish · 1 year ago

O.C.RE: Someone's project to implement Resident Evil using the OpenMW engine

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O.C.RE: Someone's project to implement Resident Evil using the OpenMW engine

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OneCardboardBox@lemmy.sdf.orgM to Lemmy's unofficial OpenMW community@lemmy.sdf.orgEnglish · 1 year ago
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O.C.RE (OpenMW Classic RE) : Trailer (Alpha)
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A trailer for my project to recreate classic Resident Evil game engine with openMW.Play the demo :www.nexusmods.com/morrowind/mods/54619?tab=descriptionCheck...
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  • Dr. Wesker@lemmy.sdf.org
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    1 year ago

    I need to call my lawyer.

  • dnchshrp :3@lemmy.sdf.org
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    9 months ago

    that’s impressive

Lemmy's unofficial OpenMW community@lemmy.sdf.org

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Let’s talk about OpenMW here! Playing it, hacking it, fixing problems, making mods, etc.

About OpenMW:

OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind. Like the Construction Set for the original Morrowind engine, OpenMW comes with its own editor, called OpenMW-CS, which allows the user to edit or create their own mods or original games. Both OpenMW and OpenMW-CS are written from scratch, and aren’t made to support any third party programs that have been added to the original Morrowind engine to improve its functionality.

OpenMW is not a “mod” to Morrowind. It is an entirely different game engine that does not use the original Morrowind.exe in any way.

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