“No, I haven’t sat down to play the games,” said Walton Goggins, who plays pre-war movie star Cooper Howard and his post-war counterpart The Ghoul. “And I won’t. I won’t. I won’t play the games. I’m not interested.”
The reason is actually pretty simple: Goggins doesn’t want to think of the world or the characters of Fallout as elements of a game.
“All of a sudden, I’m looking at this world from a very different perspective, and as something on a screen in which I am an avatar in. I don’t believe that I’m an avatar. I believe The Ghoul exists in the world. I believe that Cooper Howard exists in the world.” he said.
“The best way that I can serve this world and serve the fans of this game, I think, is to go to work every single day and believe the circumstances that I’m presented with,” Goggins said.


Super mutabts were literally made. They shouldn’t be in most games because of this and they absolutely should not be in 76.
Yeah, that’s why they fit more in 76. They were created by pre-War experimentation inspired by real life government experiments and are localized to one area.
It’s not watertight but again, it is probably their best excuse of the 3 they’ve given.
While I largely agree with you, I thought you said the lore is inconsistent so it doesn’t matter?
EDIT: Oh, wait. I kinda see what you’re saying now. My point is that the all the Super Mutants are, gameplay-wise, are big, tough guys. You can write a big, tough enemy class into your game a million different ways, which they did more creatively in Point Lookout. It wasn’t a choice between inconsistent lore and fun, they’re just lazy.