- cross-posted to:
- comicstrips@lemmy.world
- cross-posted to:
- comicstrips@lemmy.world
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BadOld habits die hard.
The Crash Bandicoot games did this several times.
Damn you Donkey Kong!
Started Hollow Knight for first time this week. Walked left immediately.
Oh don’t worry, you’ll be backtracking EVERYWHERE in the game :)
metroidvania’s gonna metroidvania
After Silksong, I now check to see if the secret room has a secret room.
Oh no…
The original Lego Star wars had a mini kit off the back end of the starting platform in the Count Dooku duel level. You had to play as a flying character to grab it
Oh yeah that was an example I found recently. But heck, even Sonic 4 Episode II did it, you had to hold backwards all the way in the first act to get a life. Which isn’t that big of a deal in that game, but it was a thing.
Also, fuck that one cause it’s not even visible, you have to fly off the screen a dozen times before you get it…
Yeah the only reason my brother and I found it was because he was goofing off and decided to jump off the ledge to prevent us from playing.
DK2 loved this trick.
I feel like most dungeon crawlers in the 80’s and 90’s had something nice hidden in the starting room.
That habit “saved” me from the opening joke of Barbuta (UFO 50)
Donkey Kong Country 1 and 2 had multiple levels where going left at the start was the play.
Maybe it was DKC2 which also had a secret INSIDE a secret.
I was permanently broken after that.
No, that’s DKC1, in Oil Drum Alley. The second bonus room can grant an explosive barrel that you use to blow open a door to the third bonus room. DKC2 has two bonus rooms stacked on top of each other in Haunted Hall. There’s a track off the normal path that you can jump to, and you go into an entrance, but you want to jump onto the roof of that entrance to get into another, more hidden entrance. That upper bonus stage goes forwards and backwards, and you roll out of it backwards, and then into the lower stage, and then on completion of that you continue the level.
Yes! You are right! My trauma has reawoken. Thank you!
How would they know something was behind the start that one time if they didn’t already look there in the first place?
Lots of games. If you want those secrets, you gotta explore.
This is why I’ve never finished Baldur’s Gate 3, there’s just so much exploring by the time I hit act 3 I’m mentally tired from all the searching methodically lol
I tried to be thorough the first time but so far on every (singleplayer) playthrough since then I have discovered new things mostly in acts 1 or 3 though.
That is because Baldurs Gate 3, or really any RPG, isn’t meant to be 100% completed in one run.
Instead, you play a character that chooses and reacts to the parts they encounter and write a story like that. That character might not want to do certain story beats, but an other character might. You pick and choose what fits your character.
Don’t worry about missing something, that is what the second playthrough is for.
That’s not allowed by my brain though
I solved that by growing old and impatient
Once in the city I just follow quest markers directly and search anything that happens to be in my path.
Also, checking behind waterfalls.
Real life too.
Don’t listen to TLC though they’re trying to keep all the good waterfalls for themselves.
Every video game hides loot off the main path. If you aren’t looking for hidden items on side-trails, then you’ll miss half the resources in the game.
I hate when I don’t know which path leads to the exit, and which path leads to a dead end and treasure.
Elden Ring did a good job at giving you multiple routes and a clear “point of no return” in dungeons.






