• pwnicholson@lemmy.world
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    30 days ago

    Looks like it’s just finally just official RTX for non-Nvidia graphics cards. Especially since it’s just for Bedrock to start with. Interesting that they never referenced RTX in the presentation. I’m guessing some exclusivity period with Nvidia has expired.

    • Pennomi@lemmy.world
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      30 days ago

      It’s probably not RTX. They’re likely just putting in a more modern shader pipeline.

      • pwnicholson@lemmy.world
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        30 days ago

        No, I get that. Otherwise they’d have to mention the requirement of Nvidia RTX chip sets. It’s just effectively the same thing. Shaders and lighting effects that give 90% the same result as raytracing.

        I was just remarking on how similar it was and that it was unusual that they didn’t say “similar to the effects that were available on RTX resource packs.”

    • JackGreenEarth@lemm.ee
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      30 days ago

      Microsoft don’t make it, they just take credit for the Mojang team’s hard work and occasionally force them to add unpopular features.

      • supersquirrel@sopuli.xyz
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        30 days ago

        “Microsoft” is a name we use in US culture to refer to a certain nebulous negative force that resists, consumes and destroys things that “make” in the realm of computers.

        Think of Microsoft as a god of byzantine decay that exists in the digital realm and randomly punishes people with crushingly inane forms of torture.

        Saying Microsoft didn’t make minecraft is like saying the ocean didn’t make a sandcastle, it hardly needs to be said :P

  • randomname@sh.itjust.works
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    29 days ago

    even if they add vibrant visuals to java I’ll most likely stick to using photon and complementary shaders. But the new graphics honestly look so appealing stylistically to me, that it’s a close match. If the new graphics are more compatible with different fancy modded effects that would definitely get me to use them in heavily modded scenarios.