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Joined 2 years ago
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Cake day: June 29th, 2024

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  • Most games being called roguelikes now days should really be called Roguelites, as they tend to lack the depth, complexity, and replayability of more mature traditional roguelikes. Mileage varies. I’ve noticed that newer titles that have forms of permanent upgrades have more addictive gameplay loops - love Dead Cells and Hades - but they don’t offer the same degree of excitement that true permadeath rls do. When a game has tens of floors of dungeon, and after many attempts that fail at floor 5-8, you’re finally flying through levels 10, 11, 12, 13, and you know it can all end just like that - a very intense feeling emerges. Dungeon Crawl Stone Soup is one of my favorites for this.

    For soulslikes, I’ve yet to play a game in this genre that has been as satisfying as FromSoft’s games themselves. Been meaning to get back into Elden Ring.



  • Supreme Court recently declined to take a major copyright case involving AI, which meant the previous court’s ruling still stands - ai generated content can’t be copyrighted. Tho I haven’t looked at the details, so I’m not sure if that applies to code or not.

    It will not surprize me if everyone currently depending on these systems is going to be in for a very rude awakening.






  • AnimalsDream@slrpnk.nettoScience Memes@mander.xyzthx for the diabeetus
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    2 months ago

    While some foods are associated with a higher risk of type 2 diabetes, no single ingredients in and of themselves cause diabetes - obesity does. That’s why every fad diet can make a semi-credible claim to have “cured” people’s diabetes. If you lose enough weight, it might go into remission.

    And to be clear, none of what I just said is meant to imply a moral, individual failure on the part of anyone who is living/struggling with obesity and diabetes. It’s a complex thing, and like all complex things we can go ahead and blame corporations for it. 👍



  • I’ve played with and without the analog inputs, and using a real DualShock 2. By default it’s not L3, it’s circle for cqc, and square for pressure sensitive controls for the gun.

    The controls were even worse on ps2 because even though they are technically analog buttons, they have a very short travel distance which makes it too easy to accidentally do the wrong thing. I found the modern controls slightly more intuitive.

    There was also a time I tried to play the ps2 version on pcsx2, but could only use a DualShock 4 then. Since that controller doesn’t have analog face buttons, I remapped cqc to L2 and gunfire to R2 and found that control scheme worked surprizingly well.

    But the basic controls are the least of those game’s problems.


  • As far as getting them in the wild, you just have to be sure to forage where the air and soil is free from pollutants (as far as that is feasible anyway), then clean and dehydrate them.

    As far as safety goes, the conventional wisdom is that you want to decarboxylate them. If I recall, there are two main active ingredients in amanitas: muscimol, and ibotenic acid. It’s believed that one of these is safe, and the other not so much. But the whole thing really isn’t very clear, and we certainly don’t have any reliable long term data on habitual use. Anyway, the process just involves simmering them in a solution of water and citric acid, which converts the unsafe substance into the safe one.

    And of course dose is a large part of safety.



  • Despite my best efforts, I never got to a point where I felt like I wasn’t fighting against the controls and mechanics. As somebody who has played a fair share of other stealth games, they just are really bad.

    I’ll talk about the boss fight that was the final straw for me.

    spoiler

    It was a character who could turn invisible, jump into the tree tops, and shoot poisonous arrows at me. I had to run around constantly to avoid being hit, try to locate him, quickly switch to first person mode to shoot at him before he would jump to another tree, rinse and repeat. Having to switch between first and third person modes so frequently was jarring and disorrienting. Having to run around so much was frustrating because there were also traps everywhere. It was frequently the case that switching to first person mode to shoot him would result in getting shot by one of his poison arrows, which meant I would have to quickly stop what I was doing to go into the start menu, to open a special medical treatment menu, to deal with a healing system that was way more convoluted than it needed to be, and which also contributed to the disorientation.

    The whole thing was an exercise in annoyance and frustration. After getting past it, it made me realize how hard I had been trying to ignore the way these things had been annoying me throughout the entire game. I couldn’t ignore it anymore. Just hate it, the games are not for me.