Migrated from Lemm.ee under the same username.

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  • 193 Comments
Joined 6 months ago
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Cake day: June 29th, 2025

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  • Bubs@lemmy.ziptoLemmy Shitpost@lemmy.worlduhhh
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    3 days ago

    Short answer is that they are working on an in depth environment/physical properties simulation system (confirmed by data leaks). Things like temperatures, flash points, coating in liquids, friction, etc.

    It’s hard to know exactly how they will all be used, but one can imagine all the interactions between ice, fire, oil, gasoline, wind, and whatever objects you find in the world.















  • I can see a handful of benefits to technology like this.

    • You don’t need the owners keys to move the vehicle. Thus you can retrieve or even rearrange vehicles at any time.

    • Better for the environment. You reduce unnecessary gas usage since the bots use electricity.

    • Can be used indoors. No gas means no fumes which means parking garages wouldn’t need expensive ventilation systems to remove the CO2 gasses

    • Better mobility. These can turn on a dime and move sideways. That means a parking garage that fits more cars and takes up a smaller footprint.

    • Potentially safer for the cars. This one rides on them actually perfecting the technology, but the bots could eliminate the risk of car damages due to human error.

    Granted, I see this less as a technology for rich snobs and more as a thing for packed cities or huge businesses.



  • This is just what I’ve heard a long time ago so don’t quote me lol. But no, splitting a single atom shouldn’t do anything of note. I believe it’s the same general reason that a nuke doesn’t set the entire atmosphere on fire - you need a lot of energy to split atoms. That’s why nukes need enriched materials.

    I also believe that even a nuclear explosion won’t be triggered by a single split atom in a bomb. For example, the Manhattan Project bomb was triggered by shaped explosives that surrounded the nuclear core. The blast of the charges “compressed” the nuclear material to the point it reached a critical mass that allowed a runaway fission reaction.







  • It’s fine. Takes several ques from Motherload, but fails to capture the spirit of the old game. There’s no falling, no damage, no over-pressure, and no risk of disaster that gave the original game such an impact.

    The stress and urgency is a big part of what made Motherload so beloved. This new game is very much on the casual side. It makes up for the lack of risk by adding more depth to the mechanics via the automation.

    If you’re like me and loved the old flash game, then this game may not do it for you. For anyone else though, this is a decent casual game that might be interesting.



  • I said nothing about the status of any individual person whatsoever. It has nothing to do with privilege, and I don’t appreciate you insulting my relationships.

    These are some of my closest relationships and my most precious friends. I know their financial statuses and I suggest actions within their means. I’m fully aware of the financial burden of therapy (I have to wait myself to afford it).

    Getting professional help can be a significant step forward for many people, most of my friends included. A single person like me cannot analyze and give the best advice on every problem. All of my friends (and even myself) have struggles to work through that need a certain level of knowledge and expertise to process.



  • Here’s an idea that would solve the problem others are having in the comments:

    Make the first block you must break stay floating on the center of the screen. Only after you break the first one will others fly up from below.

    This serves two purposes:

    First it teaches new players how to play the game in a simple and intuitive way. They see the block sitting there and are compelled to interact with it. Only once they perform a proper swipe will the game commence.

    Secondly, it ensures the player is ready for the game to start. A lot of games will use a countdown timer, but you have the perfect opportunity to introduce a “game starts when you start” mechanic.