

Very interesting! Yes, it seems that the game has progressed a lot in the last few years. The tutorial level seemed very well done to me, and taught me most of what I thought I needed to know to play the game.


Very interesting! Yes, it seems that the game has progressed a lot in the last few years. The tutorial level seemed very well done to me, and taught me most of what I thought I needed to know to play the game.


Got it, I just haven’t looked at any of them closely enough to give an informed opinion on this. Both Gnome and KDE (and PopOS?) have their own software store apps that let you browse flathub apps with different features, but I haven’t noticed if they do what you’re looking for. What you’re asking for seems reasonable and useful though. I hope you find something that works.


Same here.


It sounds like it maybe has improved since you played, although I would be surprised if they haven’t always had weapons. I only started playing with build 41 though.
I find that the tutorial level that they include now teaches the core controls very well.


Cool!


Sorry, I can see where what I wrote seems ambiguous. 42 is the build number. It seems that currently it supports up to 100 players (or even higher?), but constrained by RAM.


Right, and I don’t even use Ctrl at all - I use the right mouse button instead, so to me it’s even simpler.


Interesting, I find the combat controls also very simple. In addition to the space bar I listed, I only use the left and right mouse buttons to aim and attack.


For example, if you go to the games category in Bazaar, it’ll say that there is 701 apps but it only shows 96. But now, if you go to the Flathub website, it’ll also say that there is 701 apps but there are 24 pages with 30 apps each.
Oh, wow, I didn’t realize that it did this, but I’ve barely used it yet. Yeah, that’s not good.
Edit: it seems that the most efficient approach would be to fix the Bazaar app or any other apps that show the Flathub catalog instead of writing something completely new.


Oh, I find that surprising. I’m a pretty casual game player but don’t find the controls too difficult. Maybe that’s because I take a pretty minimalist approach and don’t use most of them. A lot of the controls are optional and you can use the context menus by right-clicking the mouse instead.
From memory, because it’s been a little while since I played, this is what I commonly use, ordered by how frequently I use it:
I think that’s pretty much it.
Edit: added the mouse buttons, that I had left out from my original list, moved “C” down a couple of notches, and removed “shift” to run because I very rarely do that. We have the running zombies disabled on our games because they don’t seem very lore-accurate. The regular slow zombies you can keep at bay just by walking.


Thanks, I had not heard of the forks!


So 45% of the constituents, 22% of the representatives.
That’s not what that sentence is saying. Note the “party-affiliated” qualifier. I checked and according to the first search result I found 25% of Indiana voters are registered Democrat, 31% are registered Republican, and 44% are “unaffiliated”.


Some form of an app that will allow me to get the most out of Flathub. I know that I wont use every app that exists on Flathub but I would like to have some app that will allow me to at least see every app that’s available. I don’t care if it’s something as simple as just a list of every app in the order they were added, preferably sorted/sortable by oldest first and multiple pages to make it easier to find where I left off, or if it’s something more intricate, like a full app store experience with an app recommendation system that filters out apps I’ve already interacted with.
Have you looked at Bazaar? I don’t think it does everything you listed, but maybe some of it?


I don’t have any experience with any of this, but have you looked at Cockpit? It can manage VMs not only locally but also remotely, I believe.


@nyan had a similar request elsewhere in this thread and got a few suggestions. It seems that the KDE screen capture utility can do this.


Sorry for the delay. I needed to take a break from online drama, and hope to continue avoiding getting sucked into it if possible. :)
I mean, Russia’s trying to make far-right takeovers happen pretty hard.
If they are, it doesn’t seem like they’re trying as hard as the US has in the past. Social media manipulation is in no way equivalent to supporting or initiating coups. Even if they have done some similar things, it’s been on a much smaller scale, at least an order of magnitude less.
The thing in question at this point, I think, is if it’s a reason why we should support anybody (or almost anybody) who opposes the US. Just saying that the US should chill wouldn’t be out there enough to argue with.
I’m not sure I understand your second point here, but I think that the first question could be turned right around: why should anyone support the US or any of its closest partners? I think the answer lies in the fact that most countries in the world (the so-called “Global South”) have not supported the US/West position in either Ukraine or Palestine.
Hmm. That would include the end of the actual colonial era. There was a lot of what you could describe as “high-pressure tactics” used by Europe against the various independence movements.
I would still have to see any evidence that what I said (essentially that the US has been the biggest bully in the world for the last 80 years) is way off the mark.
During the Cold War the reason given was usually “to stop communism”, since then it’s more like “for democracy” or “to stop atrocities”.
The claim that it was to “stop communism” seemed to have been sincere.
The more recent claims that it’s to “stop atrocities” has some weight, but not a ton. How many times has the US used heavy foreign policy tactics purely for that purpose?
The claims that it’s “for democracy” is very weak when there are examples in the recent past of the US either supporting or not opposing coups against democratically-elected foreign leaders. The first example that comes to mind is the Muslim Brotherhood in Egypt after the Arab Spring. From what I recall, there was hardly a squeak from the US when that happened, because it benefited the US.
That may or may not be drinking the kool-aid. If you are yourself a non-communist democracy, those can overlap with national interest, which is definitely a slippery slope. That’s not the same as it being purely propaganda, though (which looking back through the thread is where this tangent started).
I don’t know if I said “purely propaganda”, but if I did, I probably meant “mostly propaganda”.
Thanks.


Sounds great, thanks! I’ll definitely check it out. Oh, interesting, there are tilesets for it.
Haha, I had never heard of Caves of Qud before. That looks super old-school. Brings back memories of 8-bit games. I’ll take a look at that too. Thanks!


Oh, I see. I don’t think I remembered that CDDA was turn-based. It seems like making that work in a multiplayer scenario would be an interesting programming problem to resolve.
The multiplayer aspect is one of the big attractions of Zomboid for me. I’ve barely ever played it alone because I feel it’s too disconcerting of a game to be played that way. The multiplayer does offer some pretty cool and unique experiences too.
I’ll check CDDA one of these days to see what all the hype is about. :)


Cool, thanks for your detailed reply! I can totally imagine that the less graphical approach would have that effect on the imagination. Is it multiplayer too, or single player?
It’s interesting that I think of Zomboid as having super-deep mechanics, although the impression that I have of CDDA just from hearing about it before is that it’s even more so. However, the example you used about curtains and cloth is pretty well-resolved in Zomboid too. You can craft out of curtains and you can make cloth (and thread) from the clothes of any zombie corpse.
What you described about the long survival game seems like it could have some added risks from a graphical approach. The example I have in mind is that I’ve heard of people dying after being in a fully setup base for a while because they had a misstep and fell off the roof of their base. Another example is someone walking a little too close to an open fire they had started and their clothes catching on fire. I think they even ended up burning their base down because they walked into it trying to put their clothes fire out. :)
This 42 update is also supposed to add a lot more depth to some of the crafting mechanics and allow for thinks like hunting and animal farming (vegetable farming has been around for a long time). I hadn’t tried it yet though because I mostly play multiplayer with friends.
Haha, I hear you, although it could just be down to being an early adopter!