• 6 Posts
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Joined 4 months ago
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Cake day: November 28th, 2025

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  • Learning a language in itself is not a bad thing, as long as you have a lot of support and mix with the locals, but mixing it with integration politics, the R word will start to rear its head: by endlessly raising the bar to a fantasy “native” level of the target local language in business hiring, that a coded word meaning they don’t want expats. While the government is simultaneously pulling public funding away from language schools. Oh no, you will never be one of them. Realistically, you will also need some years to be at a native level; the pressure is real.





  • Or go with the No Man’s Sky model free update model, with slightly lower quality updates in a 4-months dev cycles, where one sprint could be a major update. Bug testing and marketing could be outsourced to the fanbase as an unwritten contract.

    But since it is the developer’s only significant income, they have to keep the game going. Now, the game is quite bloated; too many ideas don’t fit the original idea, so it becomes your problem to ignore them.

    That’s why I don’t play live service games; the product is never finished, and gets worse over time due to milking.






  • TalkingFlower@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 month ago

    Am I understanding that you mean certain important locations are not fenced off until you find the clues that lead to such locations? This game is pretty wide open. I certainly went to some “useless” location, but if I remember right, there is one very important location that you may just find “accidentally”.

    I like the game, but it took some considerable effort to like it, plus a saving bug at the beginning that I had to solve, so I can understand why someone does not like it.