It’s also a marketing problem. I find games all the time on Steam that are a year+ old that I would have bought long ago if I’d even known they existed. It’s a problem with small indie developers - they either don’t know how to or don’t have the money to market their game and just hope putting it on Steam will get it visibility.
It’s not necessarily a marketing problem because it’s not necessarily an economic question. Steam and a few small other platforms like it are the reigning paradigm for indie game distribution, but games aren’t necessarily an economic endeavour. Ars gratia artis is still a thing for a non-zero contingency of creatives.
Its also that it takes time building an audience, and some devs are awful at setting up their store page.
While the page is important, there is also the need to get enough attention for the game so that people even visit the store page.
It’s also a marketing problem. I find games all the time on Steam that are a year+ old that I would have bought long ago if I’d even known they existed. It’s a problem with small indie developers - they either don’t know how to or don’t have the money to market their game and just hope putting it on Steam will get it visibility.
It’s not necessarily a marketing problem because it’s not necessarily an economic question. Steam and a few small other platforms like it are the reigning paradigm for indie game distribution, but games aren’t necessarily an economic endeavour. Ars gratia artis is still a thing for a non-zero contingency of creatives.