• MisterMoo@lemmy.world
    link
    fedilink
    English
    arrow-up
    46
    arrow-down
    1
    ·
    1 month ago

    Episodes 1 and 2 were fun but they in no way “recentered the first person shooter genre.”

    • magic_lobster_party@fedia.io
      link
      fedilink
      arrow-up
      38
      ·
      1 month ago

      They hoped the episodic delivery of games would be the future. Especially alongside a digital distribution platform like Steam. I suspect they realized episodes wasn’t the way after the release of Orange Box, so they moved on from that.

      • Blue_Morpho@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        1
        ·
        1 month ago

        They didn’t try. They did one then it was years before episode 2.

        You have to actually make episodes before declaring it a failure.

        • magic_lobster_party@fedia.io
          link
          fedilink
          arrow-up
          13
          ·
          1 month ago

          I watched the full documentary now. It’s clear they were burned out of Half Life when they started with Episode 3. The idea to deliver a new episode every 12 months wasn’t creatively sustainable. So they put it on hold while they worked on L4D and other projects.

          • Blue_Morpho@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            5
            ·
            1 month ago

            It’s a weird argument for them to make: We are too exhausted to make a short game so instead made an entirely new full game.

            • magic_lobster_party@fedia.io
              link
              fedilink
              arrow-up
              7
              ·
              1 month ago

              When they started with episode 3 they’ve already worked on Half Life 2 for more than 8 years. Most good ideas had already been explored, and they struggled to come up with new ones.

              At that point it’s easier to start with something fresh where they’re not confined with the expectations of what a Half Life 2 should be.

            • Emi@ani.social
              link
              fedilink
              English
              arrow-up
              6
              ·
              1 month ago

              I assume that’s how creativity works? Making new different things gets you more ideas than doing similar thing over and over.