todd, you’ve done it again

  • Rooty@lemmy.world
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    2 days ago

    The original switch was for me a 300$ indie machine. I have no idea what niche is this console supposed to fill.

    • popcar2@piefed.ca
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      2 days ago

      How is this Nintendo’s fault lol

      The Switch 2 could absolutely handle Skyrim at 60fps if not 120, it’s not their fault Bethesda half-assed the port.

  • sad_detective_man@sopuli.xyz
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    2 days ago

    You can install this game as a multiplayer RPG suite with cloth physics, frame generation, and a decade of fan content pushing that medieval engine to do things that shouldn’t even be possible.

    But somebody out there still wants to buy it in potato.jpeg resolution and run it on a kid toy

    • brucethemoose@lemmy.world
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      2 days ago

      multiplayer RPG suite

      Are you talking about Skyrim Together? How’s MP work now?

      I’ve been out of the modding scene forever, and last I heard there was no “massively” multiplayer and only a coop demo.

      • sad_detective_man@sopuli.xyz
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        2 days ago

        Not “massive” at all. But it’s not a demo anymore. I haven’t looked under the hood in a while since back when it first came out but it used to just create NPC’s mirroring your other players actions. That was a long time ago though, I can’t imagine it working this well still using that method

        Edit: Here is the list of features, looks like it’s up to 8 people now. But I think it probably does still use that old method, based on the way this is all described

  • RightHandOfIkaros@lemmy.world
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    2 days ago

    I do find it perplexing that other companies can also release a game like this, fix it, and then everyone basically forgets and treats the developers like buddies again (like CDPR did with Witcher and Cyberpunk, or Obsidian with KotOR2, or Hello Games with No Man’s Sky).

    Bethesdas original release of Skyrim was exactly the same, and then they fixed it. Same.with Fallout 76, Elder Scrolls Online, etc. The difference is that it just seems like people really love to hate on Bethesda more than other studios when they don’t really do anything that different.

    I mean, The Witcher 3 on Switch had a lot of bugs that “shouldn’t have been there” because the game was already in a good state on other platforms. But that isn’t how game development works because porting to a different console isn’t as simple as clicking one button, especially not for something like the Witcher that runs in a proprietary game engine. Shipping with bugs is bad, but Bethesda isn’t any better or worse than other beloved studios. They do seem to be publicly hated more than other studios, though.

    • gerryflap@feddit.nl
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      2 days ago

      Yeah okay but Cyberpunk 2077 and No Man’s Sky were new games, not an ancient game that should easily run on a Switch 2 but somehow doesn’t. And even then it required an insane turnaround before people loved them again. Cyberpunk has undergone a crazy transformation since launch and it’s all for free (as should be expected when you release a dumpster fire).

      This is not an easy thing, and not something you can keep doing constantly. Bethesda seems to be on a roll with releasing broken, overpriced, boring shit for a while now. And constantly milking Skyrim. There are plenty other games that I personally have played that aren’t there yet in this timeline either. Cities Skylines 2 just got a new developer and is still not that great, I don’t they’ll turn it around. Stalker 2 is on the right path (and I personally really liked it on launch and even more now), yet a lot of fans still seem pissed and the game is still properly janky. Pulling a Cyberpunk is the exception, not the rule

    • brucethemoose@lemmy.world
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      2 days ago

      Maybe theres confusing crossover?

      I’m of the opinion that Starfield, in particular, is unreasonably tolerated even though (from what I played) it’s a dreadful, archaic, boring and sluggish game. I’m of the opinion that FO76 released in a particularly bad state, and that Todd behaved in a smiley “tech bro” kind of way immediately after its release. And I will pound BGS all day over that.

      On the other hand, yeah, I’m all for devs re releasing games. It gives them visibility! BGS does it so much it’s kind of a meme, but it’s not bad.


      So, BGS deserves some skepticism. But not over Skyrim, really.

    • StitchInTime@piefed.social
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      2 days ago

      Sure, but other studios, outside of Rockstar and Mojang, don’t release a game 14 times over 14 years.

      When they do launch their game for the 14th time, it typically works.

      I’ll give it to you that Bethesda gets a lot of hate over their aging engine and bugs at release, but this game has been released to death, it should either be bug free and over-optimized, or not released at all.

      • Chloé 🥕@lemmy.blahaj.zone
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        2 days ago

        tbf mojang is a special case, where they’ll release their game on a new platform, it works fine, and as updates come in it gets worse and worse

    • stringere@sh.itjust.works
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      1 day ago

      Lots of Switch 2 ports have had problemd. My MIL had to stop playing Tales From the Shire because it kept wiping her progress.

    • winkerjadams@lemmy.dbzer0.com
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      2 days ago

      Sell product based on IP and brand name while delivering the bare minimum of product. Nintendo’s MO for 10+ years now

  • dimjim@sh.itjust.works
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    2 days ago

    And they’re STILL charging $60 bucks for this fuckin game? Todd it’s been over a decade bro

    • ameancow@lemmy.world
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      1 day ago

      The year is 2064. The world outside is fire and riots.

      A new life is brought into the world, the hospital lights flicker. The doctor, dirty and worn out, pushes the new parents a form on a battered clipboard.

      “Congratulations to you both, now please sign this release to bring your baby home, but not before you designate which formats of Skyrim your child will inherit, please understand this is not optional, and we no longer take Bitcoin to pay the mandatory $60 Skyrim Fee, so please use cash, credit or ration cards to pay.”

    • dukemirage@lemmy.world
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      2 days ago

      Let’s not push the myth here that over dependence on LLMs is the only source of bad code. In the past it’s almost always been management constraints, probably the case here, too.

    • Blackmist@feddit.uk
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      15 hours ago

      They really do have a habit of just barely making it work on every platform, no matter how powerful.

  • EarMaster@lemmy.world
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    1 day ago

    Why is everyone bashing Nintendo for this? I mean I get it that Nintendo is not to be liked, but this is clearly Bethesda’s fault. They did a fast and cheap port and failed hard with it.