• tidderuuf@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 day ago

    People use aim assist when using a controllers on an FPS?

    I always thought aim assist made aiming more difficult. No wonder I’ve sucked at FPS games.

    • Sanctus@anarchist.nexus
      link
      fedilink
      English
      arrow-up
      11
      ·
      1 day ago

      I mean I’m sure its not in all games, but I have been seeing it in more AAA FPS games on pc. They have some sort of slight aim assist software to help with the drunken pirate effect of looking with a joystick.

      • Sylvartas@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        1
        ·
        edit-2
        1 day ago

        Calling it “slight” is being generous. Lots of competitive games have almost GTA-level aim assist. There’s nothing inherently wrong with that but it does rub me the wrong way when the controller and keyboard players can end up in the same lobbies, as mouse aiming and controllers aim assists usually play very differently and thus rewards different skills.

        I could also probably yap for a while about why I think these differences killed the “old” movement shooters (e.g Quake) and gave rise to CoD’s style of movement shooter

    • warm@kbin.earth
      link
      fedilink
      arrow-up
      1
      arrow-down
      1
      ·
      1 day ago

      Aim assist just lowers the sensitivity when you are aiming on an enemy. Games now have auto aim (called aim assist for some reason) that aim for you, snap on and follow the player around without even giving more input.

      • Sylvartas@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        1 day ago

        Nowadays “aim assist” is just the name given to the whole suite of controller aim assistances. At least at the studios I worked at. It includes:

        • Snap : “snapping” the aim to the closest target. For an easy example, it’s typically very strong in Rockstar games, where you trigger it by simply pressing the aim button
        • Tracking : automatically tracks moving targets, if the player is aiming at them (again with a Rockstar games example: this is what happens after the “snap” when you just hold the aim button)
        • Head/weakpoint assist : reduces sensitivity when aiming at/around heads (or other weak spots).

        These terms are just the ones I use personally, but at least none of my colleagues seemed to think they were too vague or misleading. There are also a lot of other mechanisms but these are the main ones. But I think you’re right in saying that the dramatic snapping assist most games have nowadays have made the head assist mechanism almost redundant (though it is still present in many games, where it can come in handy for minute adjustments after the snap)

        • warm@kbin.earth
          link
          fedilink
          arrow-up
          4
          arrow-down
          1
          ·
          22 hours ago

          Yeah, it’s ridiculous now. I think it was a combination of trying to give less skilled players more of a chance and trying to give any controller user a chance versus keyboard and mouse, with the crossplay craze. Ended up being a disaster, it’s hard to take it away too, because people are used to it.

    • Sal@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      1 day ago

      Depends on the game. Call of Duty aim assist was so crazy (since MW2019) that when they finally nerfed it in Black Ops 7, big name CDL players literally couldn’t aim for their first 5 games or so. And right now a bunch of console players think it’s trash because they can’t aim OR abuse the omega sweaty movement that was in BO6 previously (they barely nerfed the slide).

      This is resulting in me noticing that while a lot of people still rush there’s a ton of players who now literally pre ADS everything like they are playing MWII (2022). It’s extremely annoying.