World’s 2nd most popular cloud infrastructure company is unable to deploy their own software on their own cloud infrastructure.
The world’s 1st most popular cloud infrastructure company was also unable to deploy their own software on their own cloud infrastructure. I remember just being in total disbelief when New World, the Amazon-developed MMORPG struggled for WEEKS (Months?) with server capacity issues. Like… you guys own ALL the servers, the main selling point of which are their ability to dynamically scale to demand.
I totally get the irony of how Amazon’s own MMO struggled with server capacity issues, but that probably has way more to do with how the game was actually written/implemented, and less to do with Amazon’s scalability features.
That’s my point. If any MMO is going to be tightly designed to utilize the abilities of a platform like AWS, you’d think it’d be the one owned by the company that owns AWS. At the very least because it’s an opportunity to flex the capabilities of AWS as an MMO back end. AGS is not AWS, but you’d assume there would be a team from AWS assigned to work with them specifically, as well as the fact that AGS doesn’t have to consider cost as a limiting factor when utilizing AWS as a back end, like any other MMO developer would. It’s a huge leg up they had over every other MMORPG developer, and still somehow managed to screw it up.
Yeah that would be the logical thing to do, lol. In my time experiencing and working in the software development world though, rarely are high-level decisions like that made based on how logical they are. Usually they’re made based on how much short-term cash flow they may generate.
Usually they are made based on how much they will improve the career chances of the person making them.
I work there and I’m not surprised.
The inability to download from their servers means that players are eating up refund time sitting around waiting. So now there are players that haven’t even gotten to play yet and can’t get a refund through Steam.
I swear companies are just fucking trolling us at this point.
Didn’t this happen with the last MSFS? I seem to remember Steam extending the refund period for that game. But I could’ve dreamed that
There should be a general exception for games that update in the game, or a Steam API setting that differentiates between play time and update time, and penalties for games that don’t abide by it.
A general distinction between play time, menu time, update time, pause time,… might be nice for counting hours in game too.
I had this exact same problem with the last MSFS. I bought it 4 months ago and never could download the content. The game crashed something like 5 times before I was able to actually get the loading screen to open. Then it was off to the races downloading 150gb of content from M$ servers at a blazing 320kbps.
Figured I’d cut my losses and refunded before my 2 hour window so I could use that money to purchase an actual flight simulator (XPlane 12)
Thankfully the new one doesn’t require further downloading. The trade off is that even more of the game is server-side.
This is why I don’t buy or play games on release day. It’s never worth the aggravation.
Just wait a week ffs. Why do you all NEED it on release day? Yall are part of the problem.
If I buy a product, it should work properly regardless of what day I bought it.
True in theory but in the absence of regulation to that effect if you don’t vote with your wallet either companies have literally no incentive to ensure that.
Patient gamers unite! I wait until that game I want hits AT LEAST -75% off.
The only exception I’ve had for that rule for myself in recent memory is for Monsterhunter games.
You look hard enough (or maybe not very hard at all) and you can see which developers and companies can’t do launch days very well, or release too early. Blizzard/Activision, CDProject Red, Ubisoft, and Microsoft come to mind.
It’s the smaller to mid-size companies that have something to prove that release something more polished. Not always the case, but you’ve gotta stand out somehow.
So as somebody who tried the game 24 hours after release, it worked for me just fine and it’s actually pretty good. Loving the career mode.