I dunno, I feel like I can still pick out PS3-era graphics. But the PS4 and PS5 are so similar that they still co-release games for both with only minor visual upgrades, so I agree with your overall point if not your example.
As a child of the eighties, it feels like post PS3 things totally stagnated but this is a couple of factors working together to create the illusion that there’s been no progress. First off we went from everything being 2d to everything being 3d in the course of a single console generation. There used to be huge and noticeable upgrades because models were getting so much more detail with every generation. There’s also the diminishing returns they’re getting on graphical enhancements; the leaps forward require massively more powerful hardware to render and most of the enhancement is in details and effects which aren’t as noticeable as doubling the polygon count of your models.
From my limited understanding, the PS3’s architecture is actually very different from PCs and modern consoles. From a developer’s perspective, it was very different to make games for it, its capabilities and strengths and weaknesses were just different. So it’s no surprise that its games have a certain look and feel to them.
The PS4 and later, OTOH, is a more standard PC architecture which means iterative improvements and less difference between generations.
Disclaimer: didn’t fact-check any of this, would appreciate replies correcting mistakes
I think you might be one generation ahead. I remember the PS3 being touted as a computer in its own right, and stories about people installing Linux on it.
The PS3 could run Linux initially, but Sony remotely disabled it on account of being a shower of cunts, resulting in a bunch of lawsuits.
That said I think you may be talking slightly at cross purposes; the ability to run Linux isn’t tied to processor architecture, and doesn’t mean anything in terms of what the PS3 was like to develop for as a professional game studio.
I mean, we are on PS5 and that feels like it came out a while ago.
It’s also technology plateauing, a PS3 isn’t functionally very different than a PS5.
IMO it’s actually inferior since you got to play for online play
I dunno, I feel like I can still pick out PS3-era graphics. But the PS4 and PS5 are so similar that they still co-release games for both with only minor visual upgrades, so I agree with your overall point if not your example.
As a child of the eighties, it feels like post PS3 things totally stagnated but this is a couple of factors working together to create the illusion that there’s been no progress. First off we went from everything being 2d to everything being 3d in the course of a single console generation. There used to be huge and noticeable upgrades because models were getting so much more detail with every generation. There’s also the diminishing returns they’re getting on graphical enhancements; the leaps forward require massively more powerful hardware to render and most of the enhancement is in details and effects which aren’t as noticeable as doubling the polygon count of your models.
From my limited understanding, the PS3’s architecture is actually very different from PCs and modern consoles. From a developer’s perspective, it was very different to make games for it, its capabilities and strengths and weaknesses were just different. So it’s no surprise that its games have a certain look and feel to them.
The PS4 and later, OTOH, is a more standard PC architecture which means iterative improvements and less difference between generations.
Disclaimer: didn’t fact-check any of this, would appreciate replies correcting mistakes
I think you might be one generation ahead. I remember the PS3 being touted as a computer in its own right, and stories about people installing Linux on it.
But I could be wrong.
It was marketed for PS2. https://en.wikipedia.org/wiki/Linux_for_PlayStation_2
The PS3 could run Linux initially, but Sony remotely disabled it on account of being a shower of cunts, resulting in a bunch of lawsuits.
That said I think you may be talking slightly at cross purposes; the ability to run Linux isn’t tied to processor architecture, and doesn’t mean anything in terms of what the PS3 was like to develop for as a professional game studio.
Fair point.