The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 18 hours agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square74fedilinkarrow-up1552arrow-down15
arrow-up1547arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 18 hours agomessage-square74fedilink
minus-squareVenia Silente@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up117·18 hours agoIt’s important to know your audience. it’s also important to know your not-audience.
It’s important to know your audience. it’s also important to know your not-audience.
Naudience.
naughtyence