The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 20 hours agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square78fedilinkarrow-up1583arrow-down15
arrow-up1578arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 20 hours agomessage-square78fedilink
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up4arrow-down1·17 hours agoCheck out Doom Bible; Tom Hall’s original design document for Doom. One of the first drafts is where what I am talking about came from.
minus-squareSkullgrid@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·edit-217 hours agoSure. It can be true for both games :) Although, I did play and learn about Rise of the Triad, which is what Tom’s vision for the Wolfenstein 3d sequel turned into, and it was still a run and gun shooter. EDIT : I suggested quake because you said you were unsure :)
Check out Doom Bible; Tom Hall’s original design document for Doom. One of the first drafts is where what I am talking about came from.
Sure. It can be true for both games :)
Although, I did play and learn about Rise of the Triad, which is what Tom’s vision for the Wolfenstein 3d sequel turned into, and it was still a run and gun shooter.
EDIT : I suggested quake because you said you were unsure :)