The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square93fedilinkarrow-up1704arrow-down16
arrow-up1698arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agomessage-square93fedilink
minus-squareWindex007@lemmy.worldlinkfedilinkEnglisharrow-up8·1 day agoTo me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.
To me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.