Games like System Shock and Deus Ex are examples of “FPS” games with alternatives to shooting. Those kinds of games are completely my jam. I love to find a way to complete the whole level without ever firing a shot. The Deus Ex remake had an achievement for passing a level without ever being spotted in an unauthorized place, never setting off an alarm, etc. It also had one for completing a level without killing anybody. It took 5x as long, but I made sure to get both those achievements on every level.
I’m sure the id software crew knew what they were doing, and the market for demon-murdering FPS games is probably much bigger than the market for First Person Sneakers. OTOH, there are currently a glut of FPS murder games, so there’s probably a real niche for someone who’s willing to create a game where shooting is possible, and happens sometimes, but stealth and nonviolence is also an option.
Games like System Shock and Deus Ex are examples of “FPS” games with alternatives to shooting. Those kinds of games are completely my jam. I love to find a way to complete the whole level without ever firing a shot. The Deus Ex remake had an achievement for passing a level without ever being spotted in an unauthorized place, never setting off an alarm, etc. It also had one for completing a level without killing anybody. It took 5x as long, but I made sure to get both those achievements on every level.
I’m sure the id software crew knew what they were doing, and the market for demon-murdering FPS games is probably much bigger than the market for First Person Sneakers. OTOH, there are currently a glut of FPS murder games, so there’s probably a real niche for someone who’s willing to create a game where shooting is possible, and happens sometimes, but stealth and nonviolence is also an option.