The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 22 hours agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square83fedilinkarrow-up1622arrow-down15
arrow-up1617arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 22 hours agomessage-square83fedilink
minus-squareangstylittlecatboy@reddthat.comlinkfedilinkEnglisharrow-up2·6 hours agoI know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS
I know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS