There’s a French Actual play (Game of Roles) in which they make fun of DnD by overcoming a ranger, in two attempts, before the GM even finished to list all the attacks, bonuses, class details of the ranger. Just to show the complexity.
I felt aggressively bored when reading the comments about the playtest.
Did they improve DM support? Make CR actually work? Is combat more dynamic and faster-paced? Is character creation still a pain in the ass? Did they flesh out non-combat? Do player abilities still tend to solve problems by just turning off parts of the game? Is there a clear vision for what this even is?
Oh look, it’s mostly balance changes to the classes.
I’m not saying they didn’t make some changes to fix my issues. I wouldn’t know either way, since I can’t be bothered to check, since the core audience sure did make it seem like its mostly balance changes to the classes.
DO YOU HAVE A BONUS ACTION? OH YOU WANNA BUILD CLASS X? WELL ONLY LIKE 20% OF RACES WILL GIVE YOU A GOOD BUILD NOW TOO BAD. DO YOU HAVE A BONUS ACTION? TODAY WE ARE FIGHTING AN INTERESTING MONSTER IT IS INTERESTING BECAUSE IT CAN ATTACK TWICE AND HAS A NICHE ABILITY THAT NEVER GETS TRIGGERED. DO YOU HAVE A BONUS ACTION? OH YOU MOVED? WELL HERE’S AN OPPORTUNITY ATTACK BUT DON’T WORRY YOU CAN AVOID IT BY WASTING LITERALLY YOUR ENTIRE TURN EXCEPT YOU COULD STILL OPEN A DOOR OR DRAW A WEAPON WHICH MAKES TOTAL SENSE I SWEAR THIS ENCOURAGES ACTION RICH COMBAT WE ARE HAVING FUN, DO YOU HAVE A BONUS ACTION?
And dnd 5e is the most aggressively mid RPG ever published
There’s a French Actual play (Game of Roles) in which they make fun of DnD by overcoming a ranger, in two attempts, before the GM even finished to list all the attacks, bonuses, class details of the ranger. Just to show the complexity.
I felt aggressively bored when reading the comments about the playtest.
Did they improve DM support? Make CR actually work? Is combat more dynamic and faster-paced? Is character creation still a pain in the ass? Did they flesh out non-combat? Do player abilities still tend to solve problems by just turning off parts of the game? Is there a clear vision for what this even is?
Oh look, it’s mostly balance changes to the classes.
I’m not saying they didn’t make some changes to fix my issues. I wouldn’t know either way, since I can’t be bothered to check, since the core audience sure did make it seem like its mostly balance changes to the classes.
DO YOU HAVE A BONUS ACTION? OH YOU WANNA BUILD CLASS X? WELL ONLY LIKE 20% OF RACES WILL GIVE YOU A GOOD BUILD NOW TOO BAD. DO YOU HAVE A BONUS ACTION? TODAY WE ARE FIGHTING AN INTERESTING MONSTER IT IS INTERESTING BECAUSE IT CAN ATTACK TWICE AND HAS A NICHE ABILITY THAT NEVER GETS TRIGGERED. DO YOU HAVE A BONUS ACTION? OH YOU MOVED? WELL HERE’S AN OPPORTUNITY ATTACK BUT DON’T WORRY YOU CAN AVOID IT BY WASTING LITERALLY YOUR ENTIRE TURN EXCEPT YOU COULD STILL OPEN A DOOR OR DRAW A WEAPON WHICH MAKES TOTAL SENSE I SWEAR THIS ENCOURAGES ACTION RICH COMBAT WE ARE HAVING FUN, DO YOU HAVE A BONUS ACTION?