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“We believe in creative freedom, because blah – what’s acceptable; blah blah blah – it’s a slippery slope blah blah.”
Empty marketing babbling. You’ll open your big mouth when your store will sell Devotion.
Huh. Didn’t hear about this one.
I wonder if the news publicity for this game led to more sales than visibility and availability in the Steam storefront could have generated.
I definitely think the publicity helped them out a lot.
Sounds like they were able to turn the rejection by Steam into a benefit.



