• Pwalabwa (any/use yours)@quokk.au
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    3 days ago

    “We believe in creative freedom, because blah – what’s acceptable; blah blah blah – it’s a slippery slope blah blah.”

    Empty marketing babbling. You’ll open your big mouth when your store will sell Devotion.

  • BootLoop@sh.itjust.works
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    3 days ago

    I wonder if the news publicity for this game led to more sales than visibility and availability in the Steam storefront could have generated.

    • Agent_Karyo@piefed.worldOPM
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      3 days ago

      I definitely think the publicity helped them out a lot.

      Sounds like they were able to turn the rejection by Steam into a benefit.