schnurrito@discuss.tchncs.de to Citybuilders@sh.itjust.worksEnglish · 2 months agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square5fedilinkarrow-up131arrow-down10cross-posted to: games@lemmy.worldgaming@lemmy.world
arrow-up131arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlschnurrito@discuss.tchncs.de to Citybuilders@sh.itjust.worksEnglish · 2 months agomessage-square5fedilinkcross-posted to: games@lemmy.worldgaming@lemmy.world
minus-squareAgent_Karyo@piefed.worldlinkfedilinkEnglisharrow-up7·2 months agoKnights and Merchants! It’s been so long since I played it. Thanks for sharing!
minus-squareCouldbealeotard@lemmy.worldlinkfedilinkEnglisharrow-up5·2 months agoLove that game. “Time for chow lads!” It was horrendously broken though. You could just turtle until the enemy ran out of resources then clear out their buildings. To be fair even StarCraft suffered from that sometimes.
Knights and Merchants! It’s been so long since I played it.
Thanks for sharing!
Love that game.
“Time for chow lads!”
It was horrendously broken though. You could just turtle until the enemy ran out of resources then clear out their buildings. To be fair even StarCraft suffered from that sometimes.