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= 0.9d MEGATHREAD =
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This is a test build, so it WILL be unstable. Please report bugs to the developers.

A new save is recommended, but not absolutely necessary.

Download link: https://mrdrnose.itch.io/votvsbz

Password: i am aware that these are test builds

Changelog:

Fixed:
>Scrap box clipping through the ground at spawn
>Cremator issues (for real)
>Grav gun not turning into overcharged in the microwave
>Servers in the base does not affect the processing speed
>Hook going apeshit after save and load if theyre being attached to the static wall
>Grav gun beams being stuck in mid air when the grabbed object is being destroyed
>Point sacks weird interactions
>Fall damage and ragdoll damage
>Wrench and power tool issues with the signal table panels
>Clipping boulder in the bunker
>The supply crate being wedged between the walls on the roof of the base
>Eject button on PC cannot be interacted with
>Servers resetting the minigame value to math after save and load
>Kerfuro being stuck under the ice after save and load
>Krampus being stuck inside the base and wrecking the whole place
>Hightlights on the buttons in a transoformer panel minigame
>Signal station sounds keep playing after being turned off
>Hose disconnects from the sprinkler on save and load
>Bird amulet and glowsticks destroying the ATV if the player collects or holds the glowsticks attached to the ATV
>Skeleton in the chair event
>A hole in the water near the steel bridge
>Console panels and  transofrmer panel going black if the player ragdolls while using them
>Visible button hitbox on the transformer
>Camcoder corrupting the audio in the video file if the player dies/quits the game/crashes/goes to main menu
>Hook issues while attaching the objects to a landscape
>Hook length issues
>Fisherman treasure spot
>Jumping clocks UI [NEW]
>Death virus server event softlocks the game [NEW]

Changed:
>Diffuse shading (experimental)
>ATV
   -Twitching car lights
>Christmas gifts drop amount 
>Christmas event date window
>Hooks retain their attachment to wind turbines after save and load
>Game rules
   -Renamed "holiday events" to "seasonal events"
   -Changed day requirements fror "Permanent Season" and "Seasonal events"
>Space skybox
>Stacker tool
>Lens flare and mist effects fade out based on the distance to the camera 

Removed:
>Pad locks

Have fun! :)