kurushimi@sh.itjust.works to AnarchyChess@sopuli.xyz · 2 months agoVroom vroomsh.itjust.worksimagemessage-square14fedilinkarrow-up1206arrow-down10
arrow-up1206arrow-down1imageVroom vroomsh.itjust.workskurushimi@sh.itjust.works to AnarchyChess@sopuli.xyz · 2 months agomessage-square14fedilink
minus-squareButteryMonkey@piefed.sociallinkfedilinkEnglisharrow-up3·2 months agoCoin flip: heads they both die, tails you flip a second coin and if heads, both go to the player who initiated the capture, tails they go to the other player.
minus-squareover_clox@lemmy.worldlinkfedilinkarrow-up3arrow-down1·2 months agoRandomness is forbidden in Chess, it’s all logical gameplay. If anything, to address this issue, I’d assign the Joker piece right in front of the King for both sides.
minus-squareatopi@piefed.blahaj.zonelinkfedilinkEnglisharrow-up3·2 months agojust use this simple formula: {sin({cos(t)*295732})*50381} where t is the time passed since the start of the game in seconds skilled players would just calculate this in their head and plan accordingly
Coin flip: heads they both die, tails you flip a second coin and if heads, both go to the player who initiated the capture, tails they go to the other player.
Randomness is forbidden in Chess, it’s all logical gameplay.
If anything, to address this issue, I’d assign the Joker piece right in front of the King for both sides.
just use this simple formula: {sin({cos(t)*295732})*50381} where t is the time passed since the start of the game in seconds
skilled players would just calculate this in their head and plan accordingly