The full article that was hinted at in interviews last week.
There are likely a few reasons behind this shift. One is that several recent PlayStation games have not sold well on PC.
Interesting…
But the strategy has been muddled and confused many players. Most PC releases arrived months or years after the games came to PlayStation. The cadence was never consistent, and the announcements appeared to be haphazard. The company also upset PC players by asking them to create PlayStation Network accounts to access many of the games.
I love Horizon: Zero Dawn. I have not played Horizon: Forbidden West. By the time it came to PC, Sony started making PSN logins necessary to even authenticate the game in the first place, which is basically just the worst kind of DRM. They’ve reverted this policy, but now I don’t trust them. They put out a handful of games on GOG where I don’t have to trust them, and I’ll probably still pick a few of those up one day, but Forbidden West isn’t there. Seems to me that they have no idea how badly they screwed up this rollout themselves. Oh, Uncharted 4 didn’t do too well on PC? Where are the PC versions of Uncharted 1-3? Where can I play the original God of War trilogy? I’m not buying a PlayStation no matter how many exclusives you lock up there, so I’ll just continue to not play your handful of exclusives.
Anyway, that’s my two cents.
They won’t sell more consoles because of this decision and they won’t get the PC money either. As for me, I’m fine with it. Better developers and published have fallen so far and yet we still have great games to play.
This just in, Sony announces they HATE money!
Damn, I was really looking forward to Ghost of Yotei after falling in love with Ghost of Tsushima. I bet Sony is betting they can snag guys like me into a console purchase for whatever the favorite franchise sequel release is. Idk if that’s a Japanese cultural misunderstanding or just plain stupidity, but they’re gonna be disappointed.
That’s not going to get me to buy a PS6. PS5 is at least my only (UHD) Blu-ray player that I rarely ever play games on. Not buying another PlayStation in the future for not even averaging 1 exclusive game a year that I’d want to play
I’ve bought almost everything they’ve released. The one major exception is Stellar Blade, which they infected with Denuvo malware. By the time they remove the malware — if they ever remove the malware — the amount I will be willing to pay is far less than what they asked for. Maybe $20 if I’m bored. Fuck Sony.
A bit sad for me that I won’t be playing the next Horizon game. Oh well. Enough other games to play. Maybe I’ll buy the latest god of war game if the price comes down enough. I’m patient.
You do not need to feel bad. The next Horizon game is a live service grift.
I would have purchased and played Sony games on Steam, if they did not require a Playstation account.
Leadership is out of touch with the market/reality.
First, hardware costs are going way up. People will be less likely to buy multiple hardware platforms to play your exclusive games.
Second, I’m not buying a PS4 or 5 or 6 just to play Bloodborne. Literally the only reason I care about this.
But that’s okay, there’s plenty of other things to play and it’s only getting better behind an emulator so you may lose a purchase there.
Corporate suits love ignoring player feedback and telling people they’re wrong.
No, we’re goddamn sick of enshittification and would rather PlayStation failed than give into it.
I’m going to cry if I don’t get to play Wolverine, or the upcoming X-Men game after that. Still won’t buy a console, though.
Sony’s PC pivot reversal is a bold bet. They’ve spent years building PC goodwill—abandoning it suggests they’re seeing data we don’t.
From one of the other articles about this I read, they are seeing the same data but interpreting dumbly. They aren’t seeing the kind of explosive sales they want during the period the games are locked to the Playstation and it doesn’t pick up after they release it to other platforms because the hype train has halted by then.
Why they think just dropping other platforms will help more than simultaneously releasing them everywhere is pretty silly when that is their reasoning.
When almost half of their income comes from MTX and other services purchases, their first-party games were never, ever going to be simultaneous releases. Sony wants as many users platformed in their ecosystem as possible, and exclusivity is one of the ways you do that. This was a pretty simple ROI calculation, and when you’re already losing Steam’s cut, it would take solid performance to be worthwhile.
The above comment mentions goodwill, and that’s another thing; Sony burnt up the goodwill they earned with PC users (and probably then some) with the PSN nonsense for these ports. It’s like how Nvidia continually gets bad press for their gaming GPU division, at some point you gotta look at how it’s affecting your overall brand.
I think they’re finally worried about Valve and Steam.
With the slow release cadence of game development cycles we’re not missing much. It will probably be even slower next gen unless AI really does backflips
I’d say unless games get smaller, like they used to be. I don’t see AI solving problems like that.
Forbidden West doesn’t require a PSN account as far as I’m aware. At least I didn’t have to create one.
There was a time where it did. A few other games did too. They changed the stick into a carrot, and now a PSN account just unlocks a few extras. But like I said, that hurt my trust as a consumer.
They would make so much money if they ported Bloodborne.
Which they can’t do without pissing off FromSoft, and they don’t want to upset FromSoft any more than they already have.
I thought it was Sony that was the issue behind the PC release? All the other fromsoftware games are on pc
Most recent word was Miyazaki is interested in a remake but wants From to do it themselves. From is always busy enough with new stuff that they don’t have the bandwidth to take it. Sony respects this and so it sits.
Bluepoint pitched a Bloodborne remake, but FromSoftware turned it down, not Sony
Now, a new report by Bloomberg claims that Bluepoint did, in fact, approach FromSoft in early 2025, pitching a remake of the 2015 game. It’s said that “the studio was told that the numbers made sense, but FromSoftware didn’t want it to happen”.
Interestingly, former president of Sony Interactive Entertainment Shuhei Yoshida posited the same this time last year, saying: "Bloodborne is one of the most popular asks on my Twitter/X. And the people wonder why we haven’t really done anything… it should be easy, right?
“Miyazaki-san really, really loved Bloodborne, what he created. So I think he is interested but he’s so successful and he’s so busy, so he cannot do it himself, and he doesn’t want anyone else to touch it.”
I don’t know the exact contract between these two companies, but often times a publisher like Sony will own the title/world/story and the developer will own the code. Sony is within their legal rights to make a remake of Demon’s Souls (also a Sony exclusive from back in the day), but it seems to have upset FromSoft, and when FromSoft is putting out bangers like Elden Ring, you don’t want them to find a reason to not put their games on your console. Other than Demon’s Souls and Bloodborne, every other modern FromSoft game has a different publisher, whether it’s Bandai-Namco or Activision.
Probably partly down to the price of PC parts. I haven’t upgraded mine since I got a 1060.
A machine that could run PS4 titles better can be a Steam Deck. A machine that can run PS5 titles better is like £1200.
And tbh, I doubt they’re selling many PS5 Pros either. PS5 graphics are plenty good enough. They run at 60fps which is all most people were after when going from console to a PC. People obsessing over the latest all singing, all dancing raytracing are few and far between. 5090s are likely being bought for AI use.
We just want games.












