I’ve just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I’ve only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.
And I hate that way of playing. It always feels like I’m getting smacked down by a troll bully who I can never overcome. They’d kick me down every failed run I’d have, then they give me a false sense of security the further I get. “Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1”
I just don’t understand why these kinds of games are around, even when I have a good idea who it is for.
XCOM 2. I love enemy unknown/enemy within, but bounced right off 2. There were so many little details that just made me quit after about an hour. In comparison, I’ve run through the other dozens of times.
Breath of the Wild. I just don’t see the hype. The weapon durability system really turned me off from the game.
Red dead redemption 2. I really just can’t ever get into Rockstar games, I hate the controls, they really just feel bad, so much that it makes it unplayable to me. Having watched a playthrough, I can kind of understand the hype behind it, but haven’t found any enjoyment in it myself.
As a huge survival horror fan i have tired getting into Alan wake 3 times over the course of 10 years and i just can’t. Game just feels janky and the enemies and game mechanics feel more annoying than scary.
For starters, Skyrim. I genuinely wanted to like it since the PS3 era, but it just wasn’t my kind of RPG.
Assassin’s Creed: Black Flag. I loved the first AC games, but there was something about AC:BF that just made me dislike the series from this game on. I just couldn’t get into it. After a few missions, I turned it off and never went back to it.
Heaven’s Vault.
I gave the game multiple tries, because I love the idea of a language puzzle game where you have to figure out the language bit by bit, based on context, environmental clues, and similarities between words. I also like the story and lore I’ve seen so far, and would like to see more.
But I just can’t get past how the gameplay is built. It feels like the game is trying to do multiple things at once and failing at all of them. Every part of the gameplay is slow, with long animations and slow cutscenes everywhere.
While playing you get dialogue opportunities with your robot, but taking them means you need to either stop what you’re doing or risk missing things, or even interrupt them through an arbitrarily placed cutscene/dialogue trigger. And if you don’t take them, you don’t know what you’ll miss.
Traveling between locations in your ship looks fun, but it’s also slow, while also having dialogues happen during it. It also has the option to have your robot take over steering, skipping the navigation sending you to your destination… An option that shows up according to the developers’ whims, so you don’t know how long it might take to show up.
On my last playthrough I decided to try using a mod, I think it was called RuinVault, which speeds up animations and dialogue, lets you skip navigation immediately, and even has a button to straight up speed up time - and what killed that playthrough was when I was leaving a location and my character went “Hmmm, I think I have some of my translations wrong”, and straight up forced me to pick a different option for some of my translations. It made me realize the game is basically forcing me to get the puzzles done “on time”, instead of letting me actually figure them out. I thought I was playing a puzzle game, but if the game decides you’re having trouble with a puzzle, it slowly forces you into the correct solution?
In the meanwhile Chants of Sennaar came out, and while it seemed simplistic compared to Heaven’s Vault’s language, it also felt like an actual puzzle that the game let me solve, and it could still tell a story through both environments and the text I had to translate.
I reckon I might just need to find a playthrough video to watch because playing the damn game is just endlessly frustrating.
Super Metroid. It’s supposed to be a classic but I can’t stand it. I just hate the way the physics feels so slow. Jumping and left/right acceleration just made the game feel terrible to play.
The Metroid prime series were great though.
The whole souls universe. It’'s not difficult it’s tedious. I get why people like it, it;'s got great atmosphere and design and ideas. just not for me.
Terraria. Hate me.
I am not the fan of looking up guides and other info out of the game, and I also kiiiinda suck in full sandbox due to, generally, not being good at setting my own targets.
Like give me some final task and I am happy to work towards it, but with no target whatsoever I am kinda lost.
However, last I played Terraria was decade ago so stuff may have changed. xD
Deponia just has such an unlikeable protagonist, that I bounced off, even though I’m a fan of point & click adventures.
Reus is too complex and grindy. I liked the premise, but in practice it wasn’t fun to play.
Sims 3 I kept returning to every few years, but each time I quickly got bored of the daily life management gameplay. I like to experience stories other people wrote, not come up with my own.
PvP in any context. I find going against other players very stressful, and even when I’m winning, I know I just made the day of other players a little bit worse, and that just sours the experience.
Well, hollow knight. It should be great for me.
But the whole signaling of the world and characters doesn’t work for me. So I am constantly poking in the dark and not really having fun feeling incapable of even finding where I should be going.
Cairn. It’s the least enjoyable part of new Zelda games, on repeat.
FNAF. So much hype and it was just screamers, and frustration. Each part after got worse, except 4 was kind of…the plush minigame is ok, and the lore. Basically, it’s just an interesting story with completely shit games attached.
Cult of the lamb, maybe I just suck at the game but I felt there was just nowhere near enough time to do anything, just a chore to constantly keeping the cult members happy



