The Picard Maneuver@piefed.world to RPGMemes @ttrpg.networkEnglish · 12 hours agoCaltropsmedia.piefed.worldimagemessage-square35fedilinkarrow-up1310arrow-down17
arrow-up1303arrow-down1imageCaltropsmedia.piefed.worldThe Picard Maneuver@piefed.world to RPGMemes @ttrpg.networkEnglish · 12 hours agomessage-square35fedilink
minus-squareYosmonkol@piefed.sociallinkfedilinkEnglisharrow-up1·7 hours agoWouldn’t that change the probabilty curve? I guess it could be nice if you wanted to limit critical success and failure but it might reduce the sense of randomness.
Wouldn’t that change the probabilty curve? I guess it could be nice if you wanted to limit critical success and failure but it might reduce the sense of randomness.