• ulterno@programming.dev
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      3 months ago

      Just move far enough to get it out of draw distance and it will move eventually.
      I should be fine when the positions are recalculated when you come back next.

      • FooBarrington@lemmy.world
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        3 months ago

        Easiest solution is a Schrödinger pistol. Since they are still counted as separate entities, each will collapse the wave function individually, so ~half the instances will take off running. Repeat as needed until none overlap.