• shani66@ani.social
    link
    fedilink
    English
    arrow-up
    3
    ·
    8 days ago

    Aren’t those awful numbers? Like, a big successful AAA grant does way more than 1.5mil in it’s first week. If interest was there they’d be over 3mil by now.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 days ago

      It’s all going to be relative to what they spent, which I don’t know. If they only spent $70M, they already made their money back. It’s looking like they’ll probably make their money back regardless, unless they spent an entire GTA6 on this thing, which I doubt. These are also only the Steam numbers that I’m calculating based on how many reviews it has; the PS5 version likely did quite well too.

      • shani66@ani.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        7 days ago

        I’m willing to guess up to 3m has been sold across all platforms so far, but this is a major AAA game that was being developed for a full decade, there is no way in hell they didn’t spend multiple hundreds of millions on it in total. And those are very low numbers besides. Most big titles sell more than that faster than davg has.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 days ago

          Prototyping and design documentation was likely started a decade ago, but they wouldn’t have fully ramped up to a larger team size that’s more expensive to sustain for a full decade. In the interim, they put out Anthem, Mass Effect: Andromeda, and remastered the original Mass Effect trilogy. So there is a world where they didn’t spend $200M on it, but it also wouldn’t surprise me if they hit that number either; and if they did, they’d have to sell about 5M copies to break even (assuming a 70% cut and that not every copy sold is at $70).