cm0002@lemmy.world to Programmer Humor@programming.dev · 1 年前Learn to codesh.itjust.worksimagemessage-square31fedilinkarrow-up1322arrow-down142cross-posted to: programmerhumor@lemmy.ml
arrow-up1280arrow-down1imageLearn to codesh.itjust.workscm0002@lemmy.world to Programmer Humor@programming.dev · 1 年前message-square31fedilinkcross-posted to: programmerhumor@lemmy.ml
minus-squareScrubbles@poptalk.scrubbles.techlinkfedilinkEnglisharrow-up47arrow-down2·1 年前I go into gaming communities and see people hate on developers and I’m all like, dear God the fact that this works at all? Modern games are amazingly complex! Blame the company for shortening timelines sure, but I never blame the devs.
minus-squarewise_pancake@lemmy.calinkfedilinkarrow-up8·1 年前I started a project with “I’ll just build a simple entity component system” I quickly abandoned it because that does not work at all if you have not planned out all of the features you’ll use. With all the features modern games have, and their portability across platforms and graphics stacks, yeah it’s damn impressive these things work.
I go into gaming communities and see people hate on developers and I’m all like, dear God the fact that this works at all? Modern games are amazingly complex!
Blame the company for shortening timelines sure, but I never blame the devs.
I started a project with “I’ll just build a simple entity component system”
I quickly abandoned it because that does not work at all if you have not planned out all of the features you’ll use.
With all the features modern games have, and their portability across platforms and graphics stacks, yeah it’s damn impressive these things work.