• Hotspur@lemmy.ml
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      1 month ago

      It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.

      I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.

      All relative I guess.

      • JJROKCZ@lemmy.world
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        1 month ago

        It’s important to remember that the lore books are intended to be tinged as propaganda by the narrator. Of course the imperium will say it’s angels of death are semi-gods of the battlefield, but in reality armor only stops so much and a 7ft tall slab muscle walking tank is impressive, but a carnifex is still gonna carry its weight on the field as well and fuck up some astartes

      • Hugin@lemmy.world
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        1 month ago

        Yeah on table top space marines are the reference for other things. Other armies usually have a unit that is considered a SEQ (space marine equivalent)

        If I put a number on them it would be 1 where as IG flashlight trooper would be 0.1 and a tank would be around 7-10

        • Hotspur@lemmy.ml
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          1 month ago

          Yeah that’s a good way to look at it—they’re the baseline with other stuff scaled up or down off of them.

        • Hotspur@lemmy.ml
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          1 month ago

          Yeah Ive played warframe. And there are plenty of games that have higher multiplayer counts or coop numbers.

          But warframe is its own thing—engine wise, what might work in warframe, might be impossible in the new space marine game given the mechanics and engine they’ve used.

          I’m not trying to say “hey the devs are right and no one should criticize them”. I’m just sympathetic to the idea that even though 4 player coop might be a sort of industry standard target for stuff like this, you might find that design Choices you made about the game might make that experience non-viable.