I was gonna say “wait until this guy hears my wife and I SHARE a car… oh, the humanity!”
I was gonna say “wait until this guy hears my wife and I SHARE a car… oh, the humanity!”
No I didn’t know that, would be interesting to see more of them try it, just for curiositys sake.
It makes me wonder—would the dynamic change if there was only an upvote? So you could choose not to upvote, but the default action would be a neutral one, and if you liked/wanted to support/etc you could signal that.
I see tons of posts on here now that are downvoted to oblivion, because they are a legitimate article that says something a group doesn’t like. There won’t even be comments on the post. So like a Reuter article that discusses Palestinian casualties and no comments and like -20. This doesn’t seem like a super useful mechanism. Or at least, it’s just functioning today as a content preference “I don’t want to see this typed content” as opposed to “this is bad info, out of line with the community, etc.”
And despite ranking my list by either hot, or top day/six hours, I still see the downvoted posts regularly so the mechanic doesn’t even really do anything in terms of visibility. Or possibly there’s just too little content on a given community for it to get filtered out.
Yeah Ive played warframe. And there are plenty of games that have higher multiplayer counts or coop numbers.
But warframe is its own thing—engine wise, what might work in warframe, might be impossible in the new space marine game given the mechanics and engine they’ve used.
I’m not trying to say “hey the devs are right and no one should criticize them”. I’m just sympathetic to the idea that even though 4 player coop might be a sort of industry standard target for stuff like this, you might find that design Choices you made about the game might make that experience non-viable.
Yeah that’s a good way to look at it—they’re the baseline with other stuff scaled up or down off of them.
It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.
I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.
All relative I guess.
So are polar bears considered more dangerous and aggro than grizzlies? I mean it wouldn’t be too crazy, particularly since it’s probably rare to encounter one, compare to grizzlies. But just had never really heard that.
This is it, I’m pretty sure. I had plenty of brushes with nettles as a kid, but I’m not super aware of them to be able to avoid them as an adult. However I spend less time in high grass and forests, since I need to be present in the spreadsheet factory, and when I do make it into the wild, I usually wear pants and the like to avoid scratches, ticks and poison ivy; so less likely to get nettles.
Side note: we bought some nettles from a local farm last year and made a couple dishes with them. Pretty tasty, if you already like tho ha like spinach or mustard greens (think saag paneer)
His argument went one step further as well I think: aside from the literal culling, he argued also that they used their brains far more often to solve actual real problems and avoid harm, and that this active engagement of their brains with their environment likely led to higher “general intelligence” than say safe western world inhabitants. As an employee of the “spreadsheet factory” I find this speculation highly plausible and compelling.
Haha at the moment, her car lol. I work from home and she drives to the train station.