Tony Bark@pawb.social to Games@lemmy.worldEnglish · 12 days agoRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comexternal-linkmessage-square22fedilinkarrow-up1126arrow-down13
arrow-up1123arrow-down1external-linkRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comTony Bark@pawb.social to Games@lemmy.worldEnglish · 12 days agomessage-square22fedilink
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkEnglisharrow-up5·12 days agoOr bad management and it’s an inefficient mess that simultaneously breaks its workers.
Or bad management and it’s an inefficient mess that simultaneously breaks its workers.