Seeing that Uncle Bob is making a new version of Clean Code I decided to try and find this article about the original.

  • Mikina@programming.dev
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    1 month ago

    There’s a piece of code in our hobby game project that I’ve written after attending classes in college about how to write clean and SOLID code. It’s the most overengineered piece of shit I’ve ever written. I’m not saying it’s the fault of the lectures, of course it’s on me being a little bit over zealous, but it does check all the boxes - It’s a simple “show selectable list of stuff”, follows MVC, it’s extensible without rewriting to adittional data-types and formats, extensible view that can show any part of data you need, generic, and in general it could be used anywhere we need, for any kind of data.

    There’s only one place where we need and use such list in our game.

    I needed to rewrite a part of it, since the UI changed drastically, to not need this kind of list, while also adding events into the process. I haven’t seen the code for almost 4 years, and it’s attrocious. Super hard to understand what’s going on, since it’s too generic, interfaces and classes all over the place, and while it probably would be possible to rewrite the views for the new features we need, it’s just so complex that I don’t have the mental capacity to again figure out how it was supposed to work and properly wire it up again.

    I’m not saying it’s fault of the classes, or SOLID. It’s entirely my fault, because the classes inspired and hyped me with ideas about what a clean code should look like, that I didn’t stop and think whether it’s really needed here, and went over-the-top and overengineered the solution. That’s what I’d say is the danger of such Clean Code books and classes - it’s easy to feel clever for making something that passes SOLID to the letter, but extensibility usually comes at a complexity, and it’s super important to stop and think - do I really need it?