Zippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 8 个月前Hideo Kojima proposes a game where the protagonist forgets abilities if players take too long a breakwww.rockpapershotgun.comexternal-linkmessage-square28fedilinkarrow-up189arrow-down16
arrow-up183arrow-down1external-linkHideo Kojima proposes a game where the protagonist forgets abilities if players take too long a breakwww.rockpapershotgun.comZippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 8 个月前message-square28fedilink
minus-squareQuetzalcutlass@lemmy.worldlinkfedilinkEnglisharrow-up9·8 个月前MUDs and early MMOs used to have skill rust. It sucked and was universally hated. There’s a reason most games don’t implement something like this, but developers seem to insist on bringing up long-buried ideas and calling them innovation.
MUDs and early MMOs used to have skill rust. It sucked and was universally hated. There’s a reason most games don’t implement something like this, but developers seem to insist on bringing up long-buried ideas and calling them innovation.