alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 7 months agoMorrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old gamewww.pcgamer.comexternal-linkmessage-square69fedilinkarrow-up1422arrow-down13cross-posted to: lemmydirectory@lemmy.dbzer0.com
arrow-up1419arrow-down1external-linkMorrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old gamewww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 7 months agomessage-square69fedilinkcross-posted to: lemmydirectory@lemmy.dbzer0.com
minus-squaregrue@lemmy.worldlinkfedilinkEnglisharrow-up6·7 months ago I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
minus-squareCrackedLinuxISO@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·7 months agoA post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.
I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.