• kugmo@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    5
    ·
    7 months ago

    Sekiro was lightning in a bottle, I can’t think of any games released after it that come close to how great the gameplay was in it.

    • hypnicjerk@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      7 months ago

      i absolutely love the ‘sekiro-mode’ deflecting hardtear introduced in elden ring’s DLC and i hope they continue to emphasize that gameplay element

  • starman2112@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    7
    ·
    7 months ago

    Breaking: video game journalist who’s bad at video games offers objectively incorrect insight

    People (especially fucking game journalists) need to figure out that not liking something doesn’t mean it’s objectively bad

    • mriormro@lemm.ee
      link
      fedilink
      English
      arrow-up
      7
      ·
      7 months ago

      I remember when people thought quick time events were cool.

      There’s a lot to be said about the aging of game mechanics and the efficacy of their continued use.

  • NigelFrobisher@aussie.zone
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    7 months ago

    Sekiro did it pretty well (almost as a rhythm action game), but in everything else it’s a bit shit. Usually you have to press a button within a particular timing window, except the actual timing can either be incredibly obscure (necessitating trial-and-error) or insultingly transparent and generous (i.e. the Assassin’s Creed model).

  • goodeye8@fedia.io
    link
    fedilink
    arrow-up
    15
    ·
    7 months ago

    After giving it some thought I kinda agree with the author. Not in the hyperbolic sense that it’s the worst thing ever, nor in the sense that I don’t like parrying because I suck at it, but I agree on the point where he’s talking about fencing.

    There’s so much more creative freedom and depth in actual martial arts, HEMA, fencing etc. that is just completely missing from most games. You don’t get the contact feel of your opponent, you can’t physically feel what your opponent will do. You can’t really gauge how far your attack will reach or, more importantly, how much range your opponents have. You can’t choose your angle of attack and, again more importantly especially in the context of parrying, choose how you defend. Your attacks are generally just a button click at which point the character does whatever attack has been programmed. Your defense is just a button click that generally blocks all attacks in front of you. Your parry is also just a button click that if timed right just parries (and sometimes automatically ripostes as well). All the nuance of melee combat is simplified to “one button for blocking/parrying and one button for attacking”.

    So yeah, parrying does suck until we can turn it into something more engaging than just timing a button press.

    • Zahille7@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      7 months ago

      There are games like Half Sword, Hellish Quart and Blade Symphony (and maybe to an extent Exanima) that are built around “realistic”/physica-based sword/melee combat (idk about Half Sword as that’s basically QWOP Knights, but there can still be plenty of skill involved).

    • oyo@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      7 months ago

      While it’s become long in the tooth and populated now by only the super try-hards, check out Mordhau. Blocks, ripostes, parries, chambers; all attack angle swings and stabs. Really the best that it’s been done, by far.

    • alphabethunter@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      7 months ago

      For Honor has, to this day, the best melee combat I have ever experienced in any game. The biggest problem that game has is that it’s a fighting game in medieval disguise, if it was more adventure/rpg, I’d bet people would be all over it. I do like the fighting game part of it though, but fighting games are ROUGH to get into, sweatiest player base around.

    • TyrianMollusk@lemm.ee
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      7 months ago

      Gameplay has been so on the decline nowadays, that just having an actual reactive counterplay element like a parry is a major positive, even if it’s a huge simplification of defense. So, more engaging defense mechanics would be nice, sure, and there’s certainly huge underexplored territory on “offensive” actions with non-universal parry type defensive properties to make fighting more interesting, but that doesn’t mean what little we do have becomes a negative or less engaging.

      It was tragic that the current Soul Calibur dumbed their deflect down to a single simple action instead of the series standard of at least needing to match low/high height zones (mids could be deflected with either, which was a nicely subtle drawback), but it’s still better than not having it at all.

      Parrying is good. More interesting parrying/defense is better, but that’s a level of player and dev effort/investment that’s rarely on the table.

    • motor_spirit@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      7 months ago

      Playing through a bit of black myth wukong was both humbling and made me more aggressive in elden and sekiro… shit is tough though

  • Grass@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    2
    ·
    7 months ago

    give me parry or give me death. If I can’t run around in my loincloth and boots with a parry tool and a stick and beat the game with timing alone I’d rather die.

  • CthuluVoIP@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    7 months ago

    It’s the QTE debate all over again. If it’s a forced mechanic, meaning there’s no alternative than to learn the pattern and parry effectively, I agree with this guy that it sucks. But I haven’t seen many games where that’s the case.

    Modern accessibility standards seem to be doing a better job of making games enjoyable by a wider range of players, giving options to disable QTEs entirely on one end, or offering alternative solutions to fights besides mastery of timing dependent actions on the other.

  • ka1ikasan@lemmy.zip
    link
    fedilink
    English
    arrow-up
    2
    ·
    7 months ago

    I’m bad at parrying bit would like to become a bit better at it too improve as a gamer. However, there’s a resource issue that I often see in games (especially f/tps, not talking about fighting games): both dodge and parry usually cost something like stamina consumption. The only way to regain stamina while defending is actually to avoid hits by good placement but without dodging / dashing. It’s slower, more difficult but really satisfying because you have enough stamina to deal great damage at any time. It is usually my way of handling combats.

  • Firipu@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    edit-2
    7 months ago

    I hate parrying so much. I can never get the hang of it in any game. I can play twitch shooters at a decent level, I can play the most challenging platformers without any issue, my reaction time is OK for someone of my age, but give me a parry mechanic and it all falls apart. For some reason, my brain cannot handle video game parrying.

    I ended up downloading a mod that extends the parry window by 500% in Claire obscure. I still fucking fail at it at times. It completely ruins the game for me :(

      • Firipu@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        7 months ago

        Yeah, I know about the sound. I’ve watched multiple videos with guides how to parry. Somehow my brain refuses to get it

        It’s a me thing, I couldn’t get the hang of parrying in elden ring, and not even in botw can I do it. But put me on e.g. Interrupt duty in wow, and I won’t miss a single interrupt. I could time the bonus jumping attacks in Mario rpg games without any issue.

        I’m not a bad gamer by any means, but for some reason I can never ever get the hang of fucking parryibg.