Title. I have quite a few on my backlog but I’m always looking for inde recs especially. :)

  • Flamekebab@piefed.social
    link
    fedilink
    arrow-up
    1
    ·
    1 month ago

    The Temple of Trials is intended to be a tutorial - something the executives insisted they include. The first game’s tutorial is in the manual.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      1 month ago

      I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it’s not a good tutorial. I’d call the first game’s tutorial the cave with a handful of rats.

      • JayEchoRay@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 month ago

        While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

        Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

        A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

        There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.

        The final challenge can have the guy be talked down with enough speech

        For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 month ago

          This is the kind of stuff you might know if you already know what’s ahead of you, like if you played it before, but as a first-time player of the game, not knowing what’s coming, I found it to be a poor experience when you only have a melee weapon but specced for guns.

          • JayEchoRay@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 month ago

            I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.

            I remember and know it from failing, leaning and trying different things seeing what works.

            The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.

            As I said before, it is not the best and they could have done a better job, yes.

            It can leave one feeling annoyed that their gun character struggles - sure

            Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed

            But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1’s tutorial, there is more than one way to do it other than pure brute force.