• Ogmios@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    8
    ·
    8 days ago

    You absolutely certain about that reasoning? Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game. People who don’t play it like that are driven away because of it.

    • assaultpotato@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      12
      ·
      8 days ago

      If you’re curious about the mechanics behind ELO and ELO confidence distributions after X matches, chess ELO is actually a well studied way to learn about the algorithm used by almost all SBMM. After a shockingly small number of matches, your ELO is going to end up being in the right neighborhood for you have +/- 50% WR.

    • assaultpotato@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      2
      ·
      8 days ago

      Yes, I am.

      This is just one study I could find quickly but the results are consistent.

      https://www.pcgamer.com/games/activision-secretly-experimented-on-50-of-call-of-duty-players-by-decreasing-skill-based-matchmaking-and-determined-players-like-sbmm-even-if-they-don-t-know-it/

      Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game.

      This is not accurate. Most people’s ELOs don’t shift much after settling into your “natural” rank, which should happen after about 50 matches or so. Probably what you’re referring to is the publicly available “rank” which is per “season”, wherein every few months your rank gets reset. This is FAR less opaque than SBMM but results in lower playtime and lower retention for casual players who don’t want to be grinding the 50 matches to settle at their ELO every 3 months.

      Actual opaque SBMM (the algorithm you mentioned originally) that never resets creates, on average, much more fun MP experiences for most people.

    • missingno@fedia.io
      link
      fedilink
      arrow-up
      6
      ·
      8 days ago

      I play games that are so niche that the ‘matchmaking’ consists of pinging people on Discord. Because we don’t have proper matchmaking, we struggle to retain new players because they come in, get pulverized into the dust, and give up.

      The point of matchmaking is that even a more casual beginner can find opponents at their level, without having to grind a ton to catch up with those of us who have been playing for years.

      • Letstakealook@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        7 days ago

        Titanfall 2 come to mind here. I bought it well after launch and really enjoyed the campaign. When I went to hop into multi-player, I was often killed as I spawned or within 10s of spawning. I literally was not playing the game at that, just spawning and dying. I never came back, lol.

    • knatschus@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      8 days ago

      It should take about 20 matches or less to give you a decent rating, what games have you played that took longer?