Yeah, if anything, they’re MORE important in a gritty game with death and racism. The further a campaign is likely to go, the more you need to know what’s “too far”.
Because they’re valuable whether you’re doing sexy romance or gritty realism or something else entirely. They don’t factor in with the “various styles of play are all equally valid” conversation.
Safety tools shouldn’t be lumped under style of play, IMO.
Yeah, if anything, they’re MORE important in a gritty game with death and racism. The further a campaign is likely to go, the more you need to know what’s “too far”.
Why not?
Because they’re valuable whether you’re doing sexy romance or gritty realism or something else entirely. They don’t factor in with the “various styles of play are all equally valid” conversation.
Ah, excellent point, thanks! We very much agree.
100% agree