cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 6 months agoWhat do you think of procedurally generated dungeons?message-squaremessage-square35fedilinkarrow-up155arrow-down12
arrow-up153arrow-down1message-squareWhat do you think of procedurally generated dungeons?cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 6 months agomessage-square35fedilink
minus-squareRedkey@programming.devlinkfedilinkarrow-up5·5 months agoI think that like a great many game mechanics, the fact that it’s been done badly many times doesn’t mean that it can’t be done well.
I think that like a great many game mechanics, the fact that it’s been done badly many times doesn’t mean that it can’t be done well.