The analogy makes a lot of sense to me. Once you have an “easy button”, it’s hard to not use it. It’s sort of like when you’re at work and see the “quick workaround” effectively become the standard process.
I remember burning out on games because the cheats made them really fun in the short term, but afterward playing normally felt like agony.


Weird, I love problem solving. Its why im so upset with people complaining about computers when all they have to do is tinker with them or google about it. Walkthroughs are for when you need it, if you have an urge to use the walkthrough only instead of actually playing the game, then thats a you problem.
I mean, I guess, it was their realization that the walkthrough skips the fun problem-solving part. That it shouldn’t be a tool you use during the problem-solving.