ByteOnBikes@slrpnk.net to Games@lemmy.worldEnglish · 1 month agoStar Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'wccftech.comexternal-linkmessage-square158fedilinkarrow-up1433arrow-down115
arrow-up1418arrow-down1external-linkStar Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'wccftech.comByteOnBikes@slrpnk.net to Games@lemmy.worldEnglish · 1 month agomessage-square158fedilink
minus-squarefartsparkles@sh.itjust.workslinkfedilinkEnglisharrow-up24arrow-down6·1 month agoNext it’ll be 1000 star systems while we’re still waiting on Squadron 42.
minus-squarearudesalad@sh.itjust.workslinkfedilinkEnglisharrow-up32arrow-down3·edit-21 month agoFun fact: If you take the year, add two, you’ll get the current planned release date for sq42 This isn’t dependent on the current year
minus-squarelimitedduck@awful.systemslinkfedilinkEnglisharrow-up12arrow-down1·1 month agoPersonally, I don’t think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game
minus-squarefartsparkles@sh.itjust.workslinkfedilinkEnglisharrow-up12arrow-down2·1 month agoI’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.
minus-squarearudesalad@sh.itjust.workslinkfedilinkEnglisharrow-up5arrow-down2·1 month agoToday they announced that it was cut down to 5 and they will slowly work their way back up to 100 after launch (whenever that is)
minus-squarelimitedduck@awful.systemslinkfedilinkEnglisharrow-up5·1 month agoIt was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context
Next it’ll be 1000 star systems while we’re still waiting on Squadron 42.
Fun fact: If you take the year, add two, you’ll get the current planned release date for sq42
This isn’t dependent on the current year
Personally, I don’t think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game
I’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.
Today they announced that it was cut down to 5 and they will slowly work their way back up to 100 after launch (whenever that is)
It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context