As a millennial, the games today are mostly shit. I’m currently playing Clair Obscur: Expedition 33 and it’s amazing. I had a blast with DK Bananza as well. Deltarune was nice too. But before that? AstroBot. And before that? I don’t know. Usually I play a demo of a game, if that’s not available I pirate it and play for half an hour or so. If I like it, I buy it. If I don’t like it, I won’t buy it and won’t play any further. And on top of that, a lot of games released today are just remakes of games that themselves released on PS3/Xbox360/PC. I mean “The Last of us remastered”??? That game was released on PS4, so I can just pop it in my PS5 and play it. But now the devs want me to pay $70 to have it a tiny bit better looking?
“Lost Soul Aside” will release later this month. I remember years ago when I first heard of this game, made by a single person (who now got a team of developers from Sony). And I will definitely get that. No demo required.
The games today are not mostly shit. There’s so much great stuff that comes out every year that it’s difficult to keep up with it all. It’s just not usually the stuff that gets the most marketing. As a bonus, the best games of the year rarely ask for that $70 price point. What are you looking for?
What good games did come out this year, that’s
• not stated in my comment
• not a remake/remaster
That I’ve played
- StarVaders
- Avowed
- Split Fiction
- Blue Prince
- Fatal Fury: City of the Wolves
- Knights in Tight Spaces
- Rift of the NecroDancer
- Duck Detective: The Ghost of Glamping
- Keep Driving
That I’m currently playing
- Kingdom Come: Deliverance II
That I want to get around to but have no idea if I’ll find the time
- Eternal Strands
- Door Kickers 2: Task Force North
- Civilization VII
- Commandos: Origins
- Bionic Bay
- Tainted Grail: The Fall of Avalon
- Pipistrello and the Cursed Yoyo
- Cyber Knights: Flashpoint
- The Alters
- Ruffy and the Riverside
- Eriksholm: The Stolen Dream
- Ninja Gaiden: Ragebound
- Mafia: The Old Country
That I want to get around to and haven’t released yet
- Borderlands 4
- The Outer Worlds 2
- Mina the Hollower
- Dispatch
- Mouse: P.I. for Hire
- Constance
As a person who doesn’t care about graphics: New games are mostly shit. I’m allowed to do less (need animation for each action you know?), I must have fewer monsters on the screen (polygon count you know?) takes 35+ GB and it makes my laptop fans go wrooom?
New games are not exclusively pushing high end graphics. In fact, they’re dwarfed by those that are not. My favorite game from last year was The Rise of the Golden Idol. It’s mostly still images and takes up less than 3 GB. Balatro was a game of the year nominee from last year, and it’s only a handful of MBs. Blue Prince is hardly a looker, but it will likely be on a lot of game of the year lists this year. There’s so much out there.
Back then we had 10x games coming out, 1x games were good. Now we have 10000x games coming out but still 1x of the games are good. (Absolutately more good games, relatively almost nothing)
Numbers are generated knowledge assisted-out of my ass. (Think fermi approximation.)
What a crazy statement. My bottle neck is time not lack of games - there are just too many incredible games there!
I feel like the big name titles are all headed in a similar direction (realism, large open world, story-driven), because they need to differentiate themselves from the indie titles that cover the other bases for cheaper.
So, if that direction isn’t your jam, I can certainly see that you’d feel that way, because you need to inform yourself more actively to learn about those indies.
Buy Indies. Fuck AAA
and indie games are cheaper and better
Yeah, why would anyone buy another copy of Mario Kart with minor changes for €80 when there’s much better indie games for a quarter or less of that price?
Why buy a new game when you have no money and your backlog will take years to go through?
Games were once created by gamers, who had a clear vision. It since became a soulless business and people notice. I think twice before opening my wallet now. I don’t pre-order, don’t spend more on digital gimmick editions and wait for reviews, first. Usually I can wait for sales. The industry’s problems are homemade. But once in a while I find rare gems like Forgive me Father. And I’m happy with that.
Games were once created by gamers
This is the biggest issue. I tend to focus on Indie games lately. There’s the odd bigger game that I’ll pay for, but they are few and far between.
What did James Gunn say about superhero movies? It’s not that the trend is over and people hate these games. It’s that they hate BAD games.
Plus, I’ve been buying plenty of indies that likely don’t feed into these statistics. It’s not even a hipster thing now - a lot of streamers just like playing the newest indie coop like REPO, Peak, Phasmophobia or Lethal Company.
Y’all, this market is beyond saturated. And the AI gaming people are flOOOoding the space with more and more stuff.
In terms of a fun way to spend an hour or two, or a few go-to games, there’s unlimited options, many free or free enough. Meanwhile, everyone churning out titles expects full attention and wishlist and dropping $50 on them for simply existing.
I don’t really follow current games. Is there actually a huge increase of AI games?
Feels a bit like the 80s market crash. Too many low quality games flooding market.
There are also some games with active modding communities that can be played basically forever without getting boring.
Even without modding I have in the last couple of years found myself mainly in a cycle of playing the same emergent gameplay (were the game-space and/or game characters are random) games, one game at a time until I get bored then the next and the next until eventually I’m not bored of the earlier played games anymore and start it again.
These are mostly Indie titles like Factorio, Rimworld and even The Lone Dark in free mode.
The curated experience - which is what most of the AAA stuff is - just doesn’t have this infinite replayability.
Is Rimworld worth it? I’ve seen quite a lot of it, but it looks hard to get into (and it’s really expensive for an indie game).
It’s basically a survival management game where the skills of the peons you control are random and the terrain and broader world are procedurally generated.
Whilst the graphics are simple, the actual gameplay is solid and interesting with enough depth to keep you interested for many hours, The randomly generated per-game terrain and peons means that even though one can get bored after playing for tens of hours (maybe a bit over 100h), after a couple of months playing something else Rimworld is interesting again because whilst the game mechanics don’t change between games (hence to a point you do “crack the game”), the game space is different for every game hence the situation your colony finds itself in is different too,
If you like that survival and/or management games it’s well worth it if you can get it for 20 bucks or so.
As for the DLCs, I don’t think they actually add enough to be worth it.
Thanks for the review, that’s helpful! How much micromanagement does the game do? Does automation exist?
Important point with the DLCs, that’s really good to know!
You don’t control your peons, you mainly define zones were certain things should happen and the peons go and do it.
Zones can be for very low level explicit things (such as “cut all trees in this area” or “mine these iron nodes”) or broader activities (for example defining an area for cultivation of a specific plant, were the peons will automatically seed and sow, and you don’t even have to assigned specific peons to it).
There are a few single-action commands (say, toggle this machine ON/OFF) but again they’re not peon-specific (you just signal that the machine needs to be toggled ON or OFF and somebody will get around to do it),
You can force a specific peon to do a specific action just once, but it’s seldom used or useful.
You do normally control your peons directly for warfare, though.
In practice, you vaguely control who does which kind of things and with which priority via a control board where you define priorities per type of activity and per-peon, so basically a high-level management tool.
My impression is that there is a little bit of micromanagement but very little.
Sounds pretty nice tbh. I might give that a try.
Could it be that the economy fucking sucks?
Nope, clearly it’s our fault for not just going out and buying stuff.
Less money to buy games, cost of games go up, quality still crap, riddled with micro transactions. Why buy a game when it comes out when you can wait to buy it on a sale while you play your backlog and by the time you buy the game it will be the best version because they had time to fix it up, almost never to the degree it should be but still the best it’s going to get
What stands out most from the article is that the 18-24 demographic has a 25% drop off compared to other groups with a 5% drop off.
Not a great sign for the future if cut backs isn’t simply due to deciding to be fiscally responsible, but overall money problems for every day expenses.
Reporter Rachel Wolfe concluded that contributing factors to dropped spending included a difficult job market, student loans, and a particularly high credit card delinquency rate among those aged 18 to 29.
That’s exactly why I love !patientgamers@sh.itjust.works. It pays to be patient.
Thanks for another sub for me to find game deals, much appreciated.
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Its not that we cant afford them necessarily, its that we cant justify them. The main reason you needed to get the new game was because all your friends were getting it. Only nerds and dweebs and losers play single player games. CoD is where its at bro. When everyone moves to the new game you can lose social time with friends or you can spend another £50. Now that everyone is poor, enough people aren’t migrating to the newest shiniest edition immediately and people are playing games they already have.
Couple that with desperately working every opportunity you can every hour and adults just don’t game together any more.
Tl;dr they are not feeling the social pressure to buy any more.
Only nerds and dweebs and losers play single player games.
Some people actively avoid multiplayer games to avoid obnoxious, entitled kids.
you don’t want to be told to kill yourself and have children tracking down where you live and threatening to call the police to your house
you just cant handle the bants
dweeb confirmed
Happy dweeb/nerd confirmed here. Single player, story-driven is where it’s at.
Even my CoD (Warzone) obsessed friend told me he barely plays anymore. He said it’s become boring and repetitive, and also he finally realized how much time and effort it takes (for a meh payout).
How are you going to be on Lemmy, a super-niche, nerdy-ass platform, and call Single Player gamers dweebs lol?
I thought maybe the tone would come across as sarcastic. I mean obviously nobody wants to be doxxed by a teenager hopped up on caffeine and adderall
Lol, that was great. Thanks!
Well, gee, I wonder why. Not like their money isn’t going more for necessities after all
I hope they make it abnormal to own a $3000 gaming pc in middleschool again.
I don’t even have one that expensive, even now that I earn enough. Anything above $2000 is just going into silly territory where the marginal improvement per dollar increase is weak.
$2000
$1000
Yeah, I remember being in my 20s too. Too bad they are going through the same shit we did. are we getting another “this is a trauma response” generation?
Why buy new when I have a backlog, the PS1/2 catalog emulated, and can wait 6+ months for a sale
I recently softmodded my ps2 for about $30 (freemcboot memory card and large usb drive) and I’ve got hundreds of hours of nostalgia driven gameplay ahead of me. It’s incredible to think that I have about 40 old, amazing games for less than half the price of a single new AAA game.











