• 17 Posts
  • 2.63K Comments
Joined 11 months ago
cake
Cake day: March 23rd, 2025

help-circle



  • Technical debt is a management term.

    The reason we use it is to tell non-technical management people why implementing a simple feature might take an hour on a fresh project and a week on an old legacy project.

    It’s used to tell them why we shouldn’t go with the quickest and dirtiest solution but instead should go with a more expensive proper solution.

    It also tells management why we might have to spend some time imrpoving our code base without any tangible improvements to the customer.

    And because it’s a term that speaks to non-technical management it uses financial language, becausee that’s what they understand. Technical debt means “I am choosing to cut corners today, but we will have to pay up in the future by fixing stuff that wouldn’t be broken if we do it right today.”

    And because it’s aimed towards non-technical management and not towards developers, it’s of course not very specific. Non-technical management doesn’t need to understand about dependency hell, unclean code or bad developer documentation. That’s not their field and it doesn’t have to be.

    The real problem in OOPs example wasn’t that there’s no clear metric or definition of technical debt. The problem was that non-technical managemnt thought that technical debt is an engineering concept instead of a management one, and thought that they themselves were allowed to meddle with it.

    The right way to handle that is to ask the people who are actually impacted by technical debt what they want to improve. Any developer can quickly give you a good list of the most pressing tech debt issues in their code base. No need to pull in someone from outside of the project to make up some useless KPIs that will end up missing critical topics.


    Btw, engineers already have engineering terms for what’s described as technical debt. E.g. “dependency hell”, “low test coverage”, “outdated dependency”, “bad code style”, “unoptimized code” and so on. And since these are engineering terms, they actually have specific meanings and most of them are testable and quantifiable in some specific way.





  • Smartphone detection cameras are relatively recent and I pointed them out because they are the best solution that exists so far.

    But laws against using your phone while driving, we had them already decades ago, and we had other solutions before the cameras. E.g. placing police next to the highway and letting them pull everyone out who uses their phone. We had that too decades ago. And that too works.

    But it’s not only that. There are posts all the time about Americans being surprised that speed cameras exist, that red light cameras cameras exist, that speed limits are things that can actually be enforced and so on.

    Today there was even a post about some road being restructured with sidewalks, pedestrian crossings and shrubbery, and that was seen as something revolutionary by all the americans in the thread, and not something that the rest of the world has been doing since the 50s and that’s already way outdated compared to what’s happening now.

    The US is a total backwater country where everything that benefits regular people happens 50 years later.





  • I mean, it’s better than nothing, but it’s not exactly a great conversion.

    Both setups waste space like crazy that could be used much better.

    • They are using a roundabout as a slow-down area. That’s ok, though not exactly great. The road leading up to it is still straight and uninterrupted, which means crossing pedestrians still have to deal with speeding cars.
    • There is a pedestrian crossing with an island, which is an improvement.
    • They added a road-center green space. These things are a total waste of space. They can’t be used for anything. They look nice when driving by, but other than that, they do nothing. If they had moved it to the side of the road, it would at least increase the space between pedestrians and cars, but this way, it does nothing but increase speeding, because it separates cars from the oncoming traffic visually.
    • They added bike stands, but no bike paths even though there’s more than enough space to do so.
    • They added two lights. Well… Better than nothing I guess.
    • Continuing with the motif of wasted space: That roundabout center island is a huge one.

    Looks like a redesign by a rookie designer who has never been to a place that actually does it right. It looks like something that was built in the 60s in Europe.



  • I usually try and pick up a console a few years after its done. Its usually cheap and the nostalgia wave hasn’t hit yet. At that point its probably been hacked and the store shut down so I feel no qualms aquiring games however I see fit. Though there seems little reason to do so after the 360 and PS3 since most games play on pc too now.

    That’s what I do too, but there’s a sweet spot. I got a bunch of New 3DS XL for the family just before the eshop closed, and I paid €80-100 for each of them. That made sense to me. But paying €300+ doesn’t make sense to me.

    DS and 3DS are hard to replicate well on a single screen device. So i get those, but there are newer handheld emulators with dual screens. Nintendo also keeps shutting down 3DS emulators so progress is slow. Vita emulation is still in its infancy.

    DS/3DS emulation works well enough with a phone and a portrait mode controller attachment. That way you get the stacked screen layout and it’s handheld too. And the screen is way better too, which is especially noticeable if you compare it to running DS games on the 3DS.




  • In general playing games on original hardware is going to be a better experience than running it in an emulator.

    Tbh, I think that depends. On the 3DS it does make more sense, you are right, especially if you want the 3D effect. That one is really not replicable.

    On a New 2DS XL without the 3D effect, I don’t know… Most games I played don’t really use the touch screen a lot (though that obviously depends on the games) and a phone with a portrait-mode controller can replicate the dual-screen quite well.

    But yeah, everyone has their own preferences.