

An Appl owner wouldn’t need to ask this, as iOS/macOS has AirDrop built in.


No, it’s not as simple as that. A large part of Android is written in C++ and not Java or Kotlin. Think of things like the web browser. Also things like more demanding games will be written in C++ so they won’t be affected by this at all.
It’s mostly the simpler Java/Kotlin based apps, which will be a majority of the apps on the Play Store. They don’t necessarily need the performance, but they will be more wasteful with memory than comparable iOS apps.


When using garbage collection there is a trade-off between memory usage and performance. If you run the garbage collector a lot, memory usage is low but performance is crap (because it’s spending a lot of CPU cycles on the GC), if you rarely run it the performance is good but memory usage goes up by a lot (because memory isn’t released often enough). You have to pick a point between those two extremes.
Turns out that if you want to have similar performance as a non-GC language you use about 3 times as much RAM compared to the non-GC language.


You’d have to rewrite about 17 years worth of Android software for that. They chose a garbage collector based programming language/VM, can’t replace that with something more efficient without basically rewriting all software. Looks like Apple made the right choice here by going with a reference counting scheme.


Why do they even have limited time licenses? This doesn’t happen for music streaming services.

I always liked “American Armored Handegg”

Unless you’re Elon Musk rich, it’s pretty much impossible to buy a TV that is too big.
I own a 77” TV and the optimal viewing distance for that is 2.7 meters for a THX recommended viewing angle of 36°. The size goes up quickly the farther you sit from the screen. If your couch is 4 meters from the screen you’re already looking at a 114” screen to get the same 36° angle.

I think the idea is to increase motion resolution.
On a sample-and-hold display, like an LCD or OLED, the image on the screen stays the same for the entire frame. When the image suddenly changes because the TV displays a new frame, our eyes need a bit of time to adjust. The result is that when there is a lot of motion on screen, the image starts to look blurry.
This was not an issue on older CRT displays because they used a beam that scanned the picture. Each ‘pixel’ (CRT’s didn’t have pixels but lines, but you get the idea) would only light up for a small amount of time. Since our eyes are relatively slow we didn’t notice the flickering that much, and because it wasn’t fully lit all the time the ‘pixels’ in our eyes didn’t get saturated and could quickly adjust to the new frame.
By adding interpolated frames the image changes more often and this allows our eyes to keep up with the action. Another solution to the problem is black frame insertion, where the TV shows a black image between each frame. Again we don’t perceive this as flickering as our eyes are too slow for this, but the disadvantage is that the picture brightness seems to halve.
How much blurriness you get in motion is a function of both how fast the movement on screen is and the frame rate. Fast movement and low frame rates cause more blurriness than slow movement and high frame rates.
The use-case for this feature is mainly for fast sporting events on broadcast TV, where there may be fast movements (e.g. a soccer ball) combined with the low frame rate of broadcast TV (30 or 25 fps depending on where you are).
Working just fine for me.
Wow. That must mean it works for everyone.


It’s not like there is any sort of ecoconomic loss from kicking Israel out.
The event’s main sponsor is an Israeli company.


It’s a Samsung.


It’s 2^4 so a hypercubed number 🤓


If you’re in IT 16 is a nice round number.

I highly doubt it’s a transformer. It doesn’t look like an autobot nor a decepticon.
I have a wallet but haven’t brought it with me in years. The only time I do is when I need to drive (which is maybe once a month) because it contains my drivers license.
All my payments are done using my Apple Watch.


I’ve tried playing turn based games but they just kill any story pacing / flow of gameplay and I just can’t get into them.


It sound great but turn based is an immediate ‘no thanks’ from me.


Not in the city it isn’t.
Must be a long time ago.